tritoj

Brazil
On FACEIT since 2018 201 matches tracked 56 matches in 30 days
ELO ▲ 13
2,072
30-day peak: 2,103
Rank SA ▼ 878 places
#5,416
Brazil #3,306 in Brazil
30 days · prev. #4,538 · best #3,777
Last updated:

How does tritoj play?

Rating 1.11 (from 189 matches) K/R 0.78 ADR 81.8 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 189 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 18%+6 pp · Ø 12% better than 82%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 2.9
Knife kills 5 in 201 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 22x 4K, 2 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 79.6
▼ Got worse
ELO −115

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
78 matches · 46% win rate
On Mirage −18 ELO
80 matches · 61% win rate
On Sundays −21 ELO, win rate 46%

tritoj loses the most ELO in match 1 of the day: −114 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 34 · Cache
  3. Recorded match no. 100 · Cache
  4. Highest rating in a match: 2.16 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
61% better than 84%
0.81 better than 79%
84.3 better than 68%
1.16 better than 85%
61% of 275 duels better than 94%
31% of 65 situations better than 29%
Dust 246
37% better than 9%
0.75 better than 54%
80.8 better than 47%
1.05 better than 55%
55% of 170 duels better than 70%
38% of 32 situations right on the average
Inferno26
69% better than 91%
0.79 better than 67%
81.7 better than 52%
1.18 better than 84%
47% of 102 duels better than 24%
55% of 20 situations better than 81%
Cache19
53% -
0.68 -
75.2 -
1.00-
54% of 72 duels -
43% of 7 situations -
Ancient13
38% -
0.86 -
85.8 -
1.10-
57% of 46 duels -
38% of 13 situations -
Anubis13
23% -
0.74 -
77.6 -
1.07-
51% of 35 duels -
18% of 11 situations -
Nuke3
0% -
0.72 -
78.1 -
1.00-
44% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tritoj plays

Across 201 matches tritoj averages K/R 0.78 and ADR 81.8; the rating across the 189 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 52% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 96 of 189 matches the rating was 1.10 or higher (51%), in 51 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. tritoj loses the most ELO in match 1 of the day (−114 ELO, win rate 46%). Things go best on Dust 2 (+45 ELO, win rate 37%). Match no. 2 of the day goes best: 60% win rate, +29 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: ELO −115. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 79.6. Last 30 days: 56 matches, win rate 52%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.