trikin_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 1,088 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.0%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months: 0.63 (at the start 0.56). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.89 (at the start 0.77). Well below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 76.7. Last 3 months: 70.6 (at the start 66.4). Clearly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 44% (at the start 47%). Slightly below the average (46%).
Matches won (win rate)
Best month: June 2026 with 65%. Last 3 months: 49% (at the start 60%). Just below the average (50%).
Best month: September 2026 with 1,748. Last 3 months: 1,517 (at the start 1,490).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 67%.
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
trikin_ loses the most ELO on Anubis: −100 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Mirage
- Longest win streak: 12 wins in a row · Ancient
- Most kills in a match: 38 · Anubis
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How trikin_ plays
Across 137 matches trikin_ averages K/R 0.61, ADR 69.2 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 44%, better than 82% of level 7 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 7 players. Averages 13.5 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 28 of 137 matches the rating was 1.10 or higher (20%), in 82 it was below 0.90. In 116 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. trikin_ loses the most ELO on Anubis (−100 ELO, win rate 48%). Things go best on Mirage (+113 ELO, win rate 53%). Match no. 2 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +4.2. Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: ELO at 1,517. Last 30 days: 45 matches, win rate 44%, net ELO −15.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.