trigger-

Turkey
On FACEIT since 2023 180 matches tracked 63 matches in 30 days
ELO ▼ 11
2,562
30-day peak: 2,594
Rank EU
#45,518
Turkey #1,038 in Turkey
Last updated:

How does trigger- play?

Rating 1.10 K/R 0.77 ADR 83.2 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Strength
Last one alive

57% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 57%+17 pp · Ø 40% better than 99%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 75%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

67% headshots and so well above the average (51%).

Headshot rate 67%+16 pp · Ø 51% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.15+0.11 · Ø 1.04 better than 77%
Pistol kills per match 3.7
Knife kills 1 in 180 matches

Impact

Average
Damage and big rounds

4.0 MVPs per match and so well above the average (2.4).

2K rounds 12.6%−1.0 pp · Ø 13.6% better than 24%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 4.0+1.6 · Ø 2.4 better than 99%
4Ks and aces 37x 4K, 2 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +188
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.14, ADR −6.0, Win rate −20 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
29 matches · 62% win rate
Between 0:00 and 6:00 +1 ELO, win rate 47%

trigger- loses the most ELO on Mirage: −74 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
54% better than 55%
0.83 better than 81%
87.9 better than 77%
1.15 better than 76%
53% of 217 duels better than 56%
48% of 27 situations better than 77%
Mirage29
62% better than 85%
0.75 right on the average
80.6 better than 46%
1.06 better than 56%
53% of 106 duels better than 59%
47% of 15 situations better than 77%
Anubis28
43% better than 16%
0.79 better than 69%
86.9 better than 75%
1.08 better than 61%
53% of 117 duels better than 55%
36% of 14 situations better than 43%
Ancient22
55% better than 55%
0.84 better than 83%
88.7 better than 78%
1.15 better than 79%
53% of 90 duels better than 55%
53% of 15 situations better than 84%
Inferno17
65% better than 77%
0.76 better than 45%
83.3 better than 43%
1.07 better than 38%
55% of 77 duels better than 54%
44% of 9 situations better than 60%
Faceitaimdeagle6
67% -
0.61 -
69.4 -
1.06-
65% of 121 duels -
65% of 121 situations -
Awp_orange5
80% -
0.60 -
63.1 -
1.01-
62% of 93 duels -
62% of 93 situations -
Usp_containment5
80% -
0.64 -
67.6 -
1.08-
66% of 93 duels -
66% of 93 situations -
Cache4
75% -
0.80 -
84.8 -
1.05-
50% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trigger- plays

Across 180 matches trigger- averages K/R 0.77, ADR 83.2 and a rating of 1.10. Biggest strength: Headshot rate at 67%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 67% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 94 of 180 matches the rating was 1.10 or higher (52%), in 50 it was below 0.90. In 167 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. trigger- loses the most ELO on Mirage (−74 ELO, win rate 62%). Things go best on Anubis (+76 ELO, win rate 43%). Improved over the last three months: Headshots +4 pp, ELO +188. Got weaker: K/R −0.06, Rating −0.14, ADR −6.0, Win rate −20 pp. Last 30 days: 63 matches, win rate 51%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.