trickester1

Western Sahara
On FACEIT since 2017 225 matches tracked 51 matches in 30 days
ELO ▼ 10
2,229
30-day peak: 2,267
Rank EU
#127,698
Western Sahara #106 in Western Sahara
Last updated:

How does trickester1 play?

Rating 1.18 (from 178 matches) K/R 0.86 ADR 94.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 178 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.7
Knife kills 1 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.4%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 97%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 46x 4K, 8 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 5%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 1%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, ADR +10.0, ELO +1,098
= Stayed the same
Rating at 1.19, Win rate at 61%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.98. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
82 matches · 59% win rate
In match 4 of the day +7 ELO
25 matches · 56% win rate
On Sundays +35 ELO, win rate 52%

trickester1 loses the most ELO on Dust 2: −35 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.93 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
59% better than 77%
0.87 better than 93%
94.0 better than 94%
1.19 better than 89%
57% of 443 duels better than 79%
48% of 29 situations better than 77%
Mirage62
63% better than 88%
0.89 better than 95%
98.2 better than 98%
1.20 better than 91%
55% of 339 duels better than 75%
43% of 23 situations better than 67%
Ancient38
63% better than 86%
0.89 better than 95%
97.0 better than 97%
1.20 better than 93%
57% of 221 duels better than 81%
29% of 7 situations better than 27%
Nuke13
77% -
0.80 -
86.3 -
1.10-
58% of 71 duels -
67% of 3 situations -
Anubis10
40% -
0.76 -
83.7 -
1.03-
54% of 35 duels -
67% of 3 situations -
Cache9
67% -
0.85 -
97.3 -
1.16-
50% of 50 duels -
20% of 5 situations -
Inferno6
67% -
0.85 -
95.4 -
1.12-
49% of 49 duels -
-
Overpass4
50% -
0.67 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How trickester1 plays

Across 225 matches trickester1 averages K/R 0.86 and ADR 94.5; the rating across the 178 rated matches is 1.18. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 56% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 97 of 178 matches the rating was 1.10 or higher (54%), in 47 it was below 0.90. In 152 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: July 2026 at 1.34. trickester1 loses the most ELO on Dust 2 (−35 ELO, win rate 59%). Things go best on Mirage (+225 ELO, win rate 63%). Match no. 1 of the day goes best: 69% win rate, +70 ELO. Improved over the last three months: K/R +0.09, ADR +10.0, ELO +1,098. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.19, Win rate at 61%. Last 30 days: 51 matches, win rate 43%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.