treml

South Korea
On FACEIT since 2023 132 matches tracked 38 matches in 30 days
ELO ▲ 62
2,417
30-day peak: 2,417
Rank EU
#74,469
South Korea #1,256 in South Korea
Last updated:

How does treml play?

Rating 1.08 K/R 0.79 ADR 83.3 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 132 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 65%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 34x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether treml is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −121 ELO
37 matches · 46% win rate
On Ancient −1 ELO
20 matches · 40% win rate
On Mondays −60 ELO, win rate 40%

treml loses the most ELO on Mirage: −121 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Highest rating in a match: 2.16 · Mirage
  4. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 27%
0.78 better than 65%
83.6 better than 61%
1.08 better than 63%
52% of 167 duels better than 54%
43% of 21 situations better than 62%
Dust 232
63% better than 86%
0.80 better than 75%
85.4 better than 70%
1.09 better than 64%
59% of 125 duels better than 86%
36% of 14 situations better than 44%
Ancient20
40% better than 12%
0.82 better than 81%
85.3 better than 67%
1.11 better than 72%
58% of 64 duels better than 80%
40% of 10 situations better than 55%
Anubis19
47% better than 32%
0.78 better than 68%
82.5 better than 57%
1.06 better than 57%
49% of 85 duels better than 35%
40% of 10 situations better than 55%
Nuke11
91% -
0.83 -
85.8 -
1.20-
37% of 54 duels -
71% of 7 situations -
Cache7
14% -
0.60 -
65.7 -
0.81-
42% of 19 duels -
67% of 3 situations -
Inferno6
33% -
0.76 -
79.9 -
1.07-
56% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How treml plays

Across 132 matches treml averages K/R 0.79, ADR 83.3 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 59 of 132 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 131 matches with detailed stats: 34 4Ks and 1 ace. treml loses the most ELO on Mirage (−121 ELO, win rate 46%). Things go best on Dust 2 (+24 ELO, win rate 63%). From match no. 5 of the day on, things go best: 56% win rate, −30 ELO. Last 30 days: 38 matches, win rate 55%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.