traychris

Canada
179 matches tracked
Last updated:

How does traychris play?

Rating 0.93 (from 129 matches) K/R 0.66 ADR 80.1 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 47%−3 pp · Ø 50% better than 36%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 19%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.08 · Ø 0.98 better than 27%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 31%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 37%
MVPs per match 1.9−0.2 · Ø 2.1 better than 27%
4Ks and aces 10x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 29%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 85%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Headshots +7 pp, Win rate +5 pp, ELO +259
= Stayed the same
Rating at 0.94, ADR at 80.1
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.64). Slightly below the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −116 ELO
78 matches · 46% win rate
On Inferno −35 ELO
22 matches · 59% win rate
Between 12:00 and 18:00 −18 ELO, win rate 43%
On Wednesdays +25 ELO, win rate 40%

traychris loses the most ELO from match 5 of the day: −116 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
55% better than 71%
0.63 better than 17%
78.7 better than 55%
0.90 better than 24%
44% of 165 duels better than 22%
61% of 23 situations better than 94%
Mirage45
42% better than 21%
0.67 better than 30%
79.5 better than 61%
0.93 better than 34%
46% of 124 duels better than 33%
25% of 16 situations better than 20%
Inferno22
59% better than 74%
0.64 better than 29%
80.2 better than 64%
0.89-
51% of 65 duels better than 62%
44% of 9 situations better than 67%
Anubis21
38% better than 12%
0.67 better than 27%
84.4 better than 81%
0.96-
48% of 50 duels better than 39%
50% of 16 situations better than 81%
Ancient13
54% -
0.65 -
78.1 -
0.90-
55% of 42 duels -
60% of 10 situations -
Nuke13
69% -
0.76 -
86.9 -
1.08-
59% of 34 duels -
33% of 9 situations -
Cache8
50% -
0.67 -
75.7 -
0.90-
38% of 21 duels -
50% of 4 situations -
Overpass3
100% -
0.58 -
70.6 -
1.22-
25% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traychris plays

Across 179 matches traychris averages K/R 0.66 and ADR 80.1; the rating across the 129 rated matches is 0.93. Biggest strength: Utility damage per round at 5.7, better than 85% of level 5 players. Most room to improve: Headshot rate at 38%, better than only 19% of level 5 players. Averages 14.7 kills per match with 38% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 33 of 129 matches the rating was 1.10 or higher (26%), in 59 it was below 0.90. In 98 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. traychris loses the most ELO from match 5 of the day (−116 ELO, win rate 46%). Things go best in match 2 of the day (+28 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +28 ELO. Improved over the last three months: K/R +0.04, Headshots +7 pp, Win rate +5 pp, ELO +259. Unchanged in recent months: Rating at 0.94, ADR at 80.1. Last 30 days: 9 matches, win rate 56%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.