trapulfik

Poland
FACEIT verified FACEIT verified On FACEIT since 2015 98 matches tracked 24 matches in 30 days
Last updated:

How does trapulfik play?

Rating 0.77 K/R 0.54 ADR 59.2 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 8% normal 0.90 to 1.09 15% weak 0.75 to 0.89 27% very weak below 0.75 45%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 6

Compared with 1,070 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−1 pp · Ø 37% better than 42%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 8%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Weakness
Where do the kills come from?

27% headshots and so well below the average (45%).

Headshot rate 27%−18 pp · Ø 45% better than 1%
AWP share of kills 47%+36 pp · Ø 11% better than 99%
K/D 0.74−0.22 · Ø 0.96 better than 1%
Pistol kills per match 2.1
Knife kills 1 in 98 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.8%).

2K rounds 9.8%−3.0 pp · Ø 12.8% better than 3%
3K rounds 2.0%−1.8 pp · Ø 3.8% better than 1%
MVPs per match 1.5−0.6 · Ø 2.1 better than 2%
4Ks and aces 2x 4K, 1 ace in 83 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.25).

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 1.6−2.4 · Ø 4.0 better than 5%
Enemies flashed per round 0.06−0.19 · Ø 0.25 better than 4%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
ADR at 58.7, ELO at 1,293
▼ Got worse
K/R −0.04, Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.47
JunJulAugSepOctNov

Best month: August 2026 with 0.61. Last 3 months: 0.53 (at the start 0.57). Well below the average (0.71).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 +79 ELO, win rate 50%

trapulfik loses the most ELO in match 1 of the day: +5 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Cache
  2. Longest win streak: 11 wins in a row · Nuke
  3. Highest rating in a match: 1.64 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
69% better than 96%
0.56 better than 2%
62.5 better than 1%
0.80 better than 4%
43% of 137 duels better than 15%
33% of 18 situations better than 40%
Anubis22
64% better than 88%
0.59 better than 2%
60.9 better than 1%
0.85 better than 5%
51% of 123 duels right on the average
58% of 12 situations better than 92%
Cache16
50% -
0.57 -
59.5 -
0.80-
46% of 79 duels -
30% of 10 situations -
Nuke11
64% -
0.54 -
62.0 -
0.78-
47% of 47 duels -
33% of 6 situations -
Ancient7
14% -
0.42 -
47.2 -
0.56-
33% of 21 duels -
25% of 4 situations -
Dust 26
17% -
0.42 -
49.1 -
0.59-
39% of 23 duels -
33% of 3 situations -
Inferno3
33% -
0.35 -
45.0 -
0.48-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trapulfik plays

Across 98 matches trapulfik averages K/R 0.54, ADR 59.2 and a rating of 0.77. Most room to improve: Rating at 0.77, better than only 1% of level 6 players. Averages 12.2 kills per match with 27% headshots. The strongest map is Mirage with a 69% win rate in 32 matches. In 13 of 98 matches the rating was 1.10 or higher (13%), in 70 it was below 0.90. In 83 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: August 2026 at 0.87. trapulfik loses the most ELO in match 1 of the day (+5 ELO, win rate 50%). Things go best on Mirage (+58 ELO, win rate 69%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 58.7, ELO at 1,293. Last 30 days: 24 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.