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traphunterr

Russia
On FACEIT since 2016 522 matches tracked 244 matches in 30 days
ELO ▼ 42
2,710
30-day peak: 3,085
Rank SEA ▼ 291 places
#536
Russia #7,970 in Russia
30 days · prev. #245 · best #134
Last updated:

How does traphunterr play?

Rating 0.99 (from 410 matches) K/R 0.72 ADR 77.1 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 410 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 71%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.8 from the last 410
Knife kills 9 in 410 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 82x 4K, 7 aces in 522 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether traphunterr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 505 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.70
AugSepOctNov

Best month: August 2026 with 0.80.

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
121 matches · 47% win rate
In match 4 of the day −115 ELO
49 matches · 41% win rate
Between 12:00 and 18:00 −255 ELO, win rate 43%
On Sundays −138 ELO, win rate 42%

traphunterr loses the most ELO on Dust 2: −199 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage167
51% better than 44%
0.71 better than 32%
75.9 better than 23%
0.98 better than 28%
52% of 941 duels right on the average
44% of 84 situations better than 68%
Dust 2121
47% better than 30%
0.75 right on the average
79.5 better than 40%
1.06 better than 52%
54% of 643 duels better than 63%
45% of 78 situations better than 72%
Ancient52
38% better than 7%
0.69 better than 20%
73.8 better than 11%
0.95 better than 19%
51% of 295 duels better than 43%
41% of 29 situations better than 57%
Anubis35
37% better than 7%
0.62 better than 4%
68.8 better than 3%
0.87 better than 3%
44% of 140 duels better than 11%
39% of 18 situations better than 52%
Inferno13
69% -
0.69 -
83.4 -
0.99-
46% of 57 duels -
29% of 7 situations -
Cache12
67% -
0.67 -
73.4 -
1.00-
43% of 44 duels -
20% of 5 situations -
Nuke10
30% -
0.66 -
76.0 -
0.88-
36% of 66 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traphunterr plays

Across 522 matches traphunterr averages K/R 0.72 and ADR 77.1; the rating across the 410 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 142 of 410 matches the rating was 1.10 or higher (35%), in 178 it was below 0.90. In 522 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: September 2026 at 1.04. traphunterr loses the most ELO on Dust 2 (−199 ELO, win rate 47%). Things go best from match 5 of the day (+145 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +145 ELO. Last 30 days: 244 matches, win rate 48%, net ELO −245.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.