traiinn

Kosovo
On FACEIT since 2015 187 matches tracked 112 matches in 30 days
Last updated:

How does traiinn play?

Rating 1.14 K/R 0.78 ADR 82.6 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 187 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 28% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.19+0.15 · Ø 1.04 better than 84%
Pistol kills per match 3.1
Knife kills 2 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 34x 4K, 7 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether traiinn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 181 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOctNov

Best month: September 2026 with 0.85.

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −143 ELO
37 matches · 46% win rate
On Dust 2 −62 ELO
57 matches · 53% win rate
On Thursdays +1 ELO, win rate 48%

traiinn loses the most ELO in match 2 of the day: −143 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 38 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% right on the average
0.78 better than 63%
81.1 better than 45%
1.11 better than 67%
51% of 180 duels better than 45%
43% of 49 situations better than 65%
Mirage53
55% better than 61%
0.77 better than 61%
82.3 better than 55%
1.12 better than 74%
49% of 189 duels better than 34%
32% of 37 situations better than 31%
Ancient24
71% better than 94%
0.80 better than 70%
83.7 better than 56%
1.15 better than 79%
48% of 94 duels better than 27%
56% of 16 situations better than 88%
Inferno18
61% better than 66%
0.85 better than 79%
90.2 better than 74%
1.25 better than 85%
59% of 68 duels better than 76%
33% of 12 situations better than 34%
Anubis13
69% -
0.68 -
74.6 -
1.00-
37% of 52 duels -
73% of 11 situations -
Cache12
75% -
0.83 -
83.1 -
1.22-
61% of 44 duels -
70% of 10 situations -
Nuke10
30% -
0.87 -
87.6 -
1.23-
48% of 52 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traiinn plays

Across 187 matches traiinn averages K/R 0.78, ADR 82.6 and a rating of 1.14. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 61% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 103 of 187 matches the rating was 1.10 or higher (55%), in 42 it was below 0.90. In 181 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: September 2026 at 1.26. traiinn loses the most ELO in match 2 of the day (−143 ELO, win rate 46%). Things go best in match 3 of the day (+124 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +124 ELO. Last 30 days: 112 matches, win rate 54%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.