traPALLA

Germany
On FACEIT since 2018 357 matches tracked 128 matches in 30 days
ELO ▼ 29
3,112
30-day peak: 3,258
Rank EU ▼ 1,357 places
#5,869
Germany #134 in Germany
30 days · prev. #4,512 · best #3,478
Last updated:

How does traPALLA play?

Rating 1.07 K/R 0.76 ADR 83.3 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 357 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 12%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.10+0.04 · Ø 1.06 better than 57%
Pistol kills per match 2.8
Knife kills 6 in 357 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 62%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 7 aces in 270 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 83%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.1, ELO +204
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
90 matches · 52% win rate
In match 4 of the day −45 ELO
41 matches · 46% win rate
On Fridays −99 ELO, win rate 47%

traPALLA loses the most ELO on Mirage: −79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.64 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 36 · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% better than 38%
0.73 better than 37%
80.3 better than 41%
1.04 better than 42%
55% of 319 duels better than 66%
43% of 58 situations better than 64%
Dust 289
53% better than 44%
0.75 better than 47%
83.1 better than 55%
1.07 right on the average
54% of 271 duels better than 58%
45% of 93 situations better than 67%
Ancient50
48% better than 27%
0.78 better than 62%
86.2 better than 70%
1.07 better than 55%
51% of 207 duels better than 41%
28% of 40 situations better than 23%
Inferno49
53% better than 25%
0.77 better than 42%
87.2 better than 57%
1.09 better than 37%
60% of 188 duels better than 66%
50% of 26 situations better than 72%
Anubis44
64% better than 77%
0.75 right on the average
84.6 better than 66%
1.08 better than 56%
56% of 188 duels better than 70%
39% of 31 situations better than 52%
Cache22
50% better than 24%
0.79 right on the average
82.3 better than 38%
1.15 better than 63%
57% of 94 duels better than 65%
70% of 10 situations better than 97%
Nuke12
50% -
0.71 -
78.8 -
0.98-
57% of 46 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How traPALLA plays

Across 357 matches traPALLA averages K/R 0.76, ADR 83.3 and a rating of 1.07. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Anubis with a 64% win rate in 44 matches. In 167 of 357 matches the rating was 1.10 or higher (47%), in 111 it was below 0.90. In 270 matches with detailed stats: 47 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. traPALLA loses the most ELO on Mirage (−79 ELO, win rate 52%). Things go best in match 2 of the day (+151 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +151 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.1, ELO +204. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 128 matches, win rate 51%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.