trNbeast

Portugal
On FACEIT since 2014 217 matches tracked 39 matches in 30 days
ELO ▲ 41
2,274
30-day peak: 2,334
Rank EU
#115,189
Portugal #1,813 in Portugal
Last updated:

How does trNbeast play?

Rating 0.95 (from 180 matches) K/R 0.70 ADR 79.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 60%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.0
Knife kills 11 in 217 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 23x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp
= Stayed the same
K/R at 0.71, Rating at 0.93, ADR at 80.8
▼ Got worse
ELO −142

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
34 matches · 35% win rate
On Inferno −24 ELO
31 matches · 55% win rate
On Tuesdays ±0 ELO, win rate 39%

trNbeast loses the most ELO on Anubis: −29 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 30 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 35%
0.71 better than 31%
81.1 better than 48%
0.96 better than 22%
47% of 266 duels better than 24%
41% of 17 situations better than 58%
Dust 247
51% better than 47%
0.69 better than 24%
77.9 better than 32%
0.94 better than 17%
47% of 204 duels better than 26%
50% of 18 situations better than 81%
Anubis34
35% better than 6%
0.70 better than 27%
76.7 better than 22%
0.99 better than 30%
49% of 131 duels better than 31%
20% of 10 situations better than 12%
Inferno31
55% right on the average
0.71 better than 29%
80.2 better than 36%
0.96 better than 18%
48% of 161 duels better than 24%
33% of 9 situations better than 35%
Ancient26
38% better than 10%
0.71 better than 30%
78.1 better than 31%
0.96 better than 22%
50% of 111 duels better than 38%
31% of 13 situations better than 32%
Cache15
47% better than 27%
0.77 better than 66%
85.9 better than 73%
0.99-
51% of 98 duels right on the average
75% of 4 situations better than 97%
Nuke11
45% -
0.62 -
75.0 -
0.83-
45% of 60 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How trNbeast plays

Across 217 matches trNbeast averages K/R 0.70 and ADR 79.1; the rating across the 180 rated matches is 0.95. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Inferno with a 55% win rate in 31 matches. In 56 of 180 matches the rating was 1.10 or higher (31%), in 84 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: November 2026 at 1.07. trNbeast loses the most ELO on Anubis (−29 ELO, win rate 35%). Things go best on Mirage (+39 ELO, win rate 48%). Match no. 2 of the day goes best: 53% win rate, +9 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.71, Rating at 0.93, ADR at 80.8. Last 30 days: 39 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.