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tr3w

Belarus
On FACEIT since 2015 190 matches tracked 54 matches in 30 days
ELO ▲ 64
2,326
30-day peak: 2,326
Rank EU
#99,461
Belarus #2,334 in Belarus
Last updated:

How does tr3w play?

Rating 0.95 (from 140 matches) K/R 0.69 ADR 75.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.1
Knife kills 7 in 190 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 15x 4K, 2 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +60
= Stayed the same
Rating at 0.95, ADR at 76.1
▼ Got worse
K/R −0.04, Win rate −6 pp

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
43 matches · 40% win rate
On Fridays ±0 ELO, win rate 30%

tr3w loses the most ELO in match 2 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
46% better than 26%
0.67 better than 17%
75.7 better than 22%
0.87 better than 5%
45% of 158 duels better than 17%
20% of 30 situations better than 9%
Mirage49
59% better than 77%
0.72 better than 39%
76.6 better than 27%
0.96 better than 24%
50% of 108 duels better than 43%
55% of 20 situations better than 90%
Ancient23
52% better than 47%
0.65 better than 11%
69.8 better than 5%
0.92 better than 15%
41% of 56 duels better than 5%
71% of 17 situations better than 98%
Inferno21
67% better than 84%
0.74 better than 48%
78.7 better than 31%
1.02 better than 37%
60% of 53 duels better than 83%
17% of 6 situations better than 8%
Anubis19
58% better than 67%
0.72 better than 38%
79.3 better than 38%
1.04-
56% of 55 duels better than 72%
43% of 7 situations better than 63%
Nuke11
45% -
0.76 -
80.8 -
1.20-
73% of 15 duels -
0% of 3 situations -
Cache8
13% -
0.59 -
66.5 -
0.99-
58% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tr3w plays

Across 190 matches tr3w averages K/R 0.69 and ADR 75.8; the rating across the 140 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.95, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 36 of 140 matches the rating was 1.10 or higher (26%), in 62 it was below 0.90. In 139 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. tr3w loses the most ELO in match 2 of the day (±0 ELO, win rate 40%). Things go best on Inferno (+52 ELO, win rate 67%). From match no. 5 of the day on, things go best: 59% win rate, +20 ELO. Improved over the last three months: Headshots +3 pp, ELO +60. Got weaker: K/R −0.04, Win rate −6 pp. Unchanged in recent months: Rating at 0.95, ADR at 76.1. Last 30 days: 54 matches, win rate 50%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.