tr1ppin812

China
On FACEIT since 2025 144 matches tracked 42 matches in 30 days
Last updated:

How does tr1ppin812 play?

Rating 0.91 (from 114 matches) K/R 0.65 ADR 77.2 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.1
Knife kills 3 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.3%).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 5%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 6x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 45%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.22, ADR −9.8, Win rate −5 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.60 (at the start 0.71). Well below the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
21 matches · 52% win rate
In match 3 of the day +13 ELO
23 matches · 39% win rate
Between 18:00 and 24:00 +46 ELO, win rate 42%

tr1ppin812 loses the most ELO on Ancient: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.85 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.60 better than 4%
73.8 better than 19%
0.86 better than 7%
41% of 102 duels better than 8%
45% of 29 situations better than 72%
Dust 238
53% better than 60%
0.67 better than 21%
78.4 better than 38%
0.92 better than 17%
44% of 106 duels better than 17%
27% of 15 situations better than 20%
Ancient21
52% better than 53%
0.60 better than 4%
73.0 better than 12%
0.88 better than 11%
30% of 53 duels better than 1%
29% of 7 situations better than 27%
Nuke17
53% better than 44%
0.73 better than 41%
83.8 better than 59%
1.00-
47% of 45 duels better than 28%
17% of 18 situations better than 10%
Anubis12
58% -
0.65 -
79.9 -
0.89-
46% of 41 duels -
0% of 2 situations -
Inferno8
38% -
0.76 -
84.7 -
1.14-
63% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tr1ppin812 plays

Across 144 matches tr1ppin812 averages K/R 0.65 and ADR 77.2; the rating across the 114 rated matches is 0.91. Biggest strength: Utility damage per round at 6.7, better than 93% of level 9 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 9 players. Averages 14.7 kills per match with 37% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 34 of 114 matches the rating was 1.10 or higher (30%), in 56 it was below 0.90. In 94 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. tr1ppin812 loses the most ELO on Ancient (−24 ELO, win rate 52%). Things go best on Dust 2 (+82 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.22, ADR −9.8, Win rate −5 pp. Last 30 days: 42 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.