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tpz

Sweden
On FACEIT since 2020 222 matches tracked 194 matches in 30 days
ELO ▼ 91
2,508
30-day peak: 3,016
Rank EU ▼ 46,006 places
#55,959
Sweden #1,590 in Sweden
30 days · prev. #9,953 · best #9,953
Last updated:

How does tpz play?

Rating 0.99 K/R 0.72 ADR 77.9 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.00−0.05 · Ø 1.05 better than 29%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 27x 4K, 2 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether tpz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 222 matches, all from the last 3 months.

Kills per round (K/R)

0.72
OctNov

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −494 ELO
85 matches · 40% win rate
On Anubis −150 ELO
58 matches · 45% win rate
Between 18:00 and 24:00 −330 ELO, win rate 37%
On Thursdays −120 ELO, win rate 34%

tpz loses the most ELO from match 5 of the day: −494 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 1.97 · Nuke
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
45% better than 22%
0.73 better than 39%
80.8 better than 44%
1.00 better than 31%
49% of 323 duels better than 32%
31% of 39 situations better than 31%
Mirage54
50% better than 40%
0.72 better than 34%
75.5 better than 20%
0.99 better than 30%
53% of 302 duels better than 58%
21% of 29 situations better than 9%
Ancient33
48% better than 33%
0.70 better than 24%
73.6 better than 11%
0.96 better than 21%
53% of 158 duels better than 55%
46% of 26 situations better than 74%
Inferno30
50% better than 31%
0.69 better than 16%
75.6 better than 13%
0.97 better than 13%
53% of 202 duels better than 43%
29% of 14 situations better than 24%
Nuke27
48% better than 27%
0.74 better than 37%
78.1 better than 29%
1.03 better than 39%
48% of 128 duels better than 23%
37% of 19 situations better than 43%
Cache20
55% better than 52%
0.74 better than 46%
86.7 better than 72%
1.01 better than 39%
57% of 139 duels better than 74%
38% of 13 situations better than 46%

Compared with players on the same level who have at least 15 matches on the map.

How tpz plays

Across 222 matches tpz averages K/R 0.72, ADR 77.9 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 43% headshots. The strongest map is Cache with a 55% win rate in 20 matches. In 79 of 222 matches the rating was 1.10 or higher (36%), in 89 it was below 0.90. In 222 matches with detailed stats: 27 4Ks and 2 aces. tpz loses the most ELO from match 5 of the day (−494 ELO, win rate 40%). Things go best in match 1 of the day (+301 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +301 ELO. Last 30 days: 194 matches, win rate 49%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.