tozosi

United Kingdom
On FACEIT since 2018 234 matches tracked 48 matches in 30 days
ELO ▲ 70
2,232
30-day peak: 2,261
Rank NA ▼ 438 places
#3,901
United Kingdom #17 in United Kingdom
30 days · prev. #3,463 · best #2,960
Last updated:

How does tozosi play?

Rating 1.04 (from 198 matches) K/R 0.73 ADR 77.5 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.05+0.02 · Ø 1.03 better than 59%
Pistol kills per match 2.3
Knife kills 1 in 234 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 22x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.1, Win rate +4 pp, ELO +216
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −32 ELO
30 matches · 47% win rate
On Mirage −13 ELO
43 matches · 35% win rate
On Wednesdays +24 ELO, win rate 43%

tozosi loses the most ELO on Cache: −32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Cache
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
58% better than 73%
0.72 better than 37%
79.7 better than 42%
1.05 better than 58%
63% of 186 duels better than 96%
21% of 24 situations better than 13%
Anubis49
53% better than 55%
0.76 better than 59%
78.7 better than 39%
1.15 better than 84%
58% of 218 duels better than 86%
24% of 25 situations better than 17%
Mirage43
35% better than 6%
0.68 better than 23%
73.2 better than 16%
0.94 better than 22%
54% of 178 duels better than 70%
25% of 16 situations better than 17%
Cache30
47% -
0.71 -
74.0 -
0.98-
51% of 130 duels -
24% of 17 situations -
Nuke24
63% better than 73%
0.88 better than 91%
89.1 better than 81%
1.23 better than 90%
60% of 91 duels better than 87%
30% of 10 situations better than 33%
Inferno22
45% better than 22%
0.66 better than 18%
71.4 better than 8%
0.90 better than 9%
46% of 76 duels better than 18%
40% of 10 situations better than 58%
Dust 211
36% -
0.75 -
78.2 -
1.03-
62% of 52 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tozosi plays

Across 234 matches tozosi averages K/R 0.73 and ADR 77.5; the rating across the 198 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 89 of 198 matches the rating was 1.10 or higher (45%), in 68 it was below 0.90. In 161 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. tozosi loses the most ELO on Cache (−32 ELO, win rate 47%). Things go best on Ancient (+60 ELO, win rate 58%). From match no. 5 of the day on, things go best: 55% win rate, −65 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.1, Win rate +4 pp, ELO +216. Got weaker: Headshots −2 pp. Last 30 days: 48 matches, win rate 48%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.