touchyyy

Germany
On FACEIT since 2015 120 matches tracked 46 matches in 30 days
ELO ▼ 3
2,270
30-day peak: 2,273
Rank EU
#113,934
Germany #2,956 in Germany
Last updated:

How does touchyyy play?

Rating 1.31 (from 70 matches) K/R 0.91 ADR 95.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 70 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 40% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 3% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.32+0.29 · Ø 1.03 better than 97%
Pistol kills per match 4.0
Knife kills 2 in 120 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 15x 4K, 5 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +6.4, Win rate +3 pp
= Stayed the same
Rating at 1.31, Headshots at 36%, ELO at 2,270
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient
  4. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
53% better than 55%
0.93 better than 97%
97.4 better than 96%
1.36 better than 98%
63% of 103 duels better than 95%
37% of 19 situations better than 47%
Ancient41
54% better than 56%
0.94 better than 98%
98.1 better than 97%
1.35 better than 99%
61% of 101 duels better than 92%
39% of 18 situations better than 53%
Cache14
29% -
0.86 -
91.1 -
1.13-
58% of 33 duels -
22% of 9 situations -
Inferno10
30% -
0.84 -
91.8 -
1.24-
73% of 30 duels -
25% of 4 situations -
Nuke5
40% -
0.87 -
94.6 -
1.39-
63% of 8 duels -
-
Overpass3
67% -
0.84 -
89.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How touchyyy plays

Across 120 matches touchyyy averages K/R 0.91 and ADR 95.9; the rating across the 70 rated matches is 1.31. Biggest strength: 3K rounds at 7.4%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 20.5 kills per match with 36% headshots. The strongest map is Ancient with a 54% win rate in 41 matches. In 48 of 70 matches the rating was 1.10 or higher (69%), in 7 it was below 0.90. In 69 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.35. Things go best on Ancient (+22 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +14 ELO. Improved over the last three months: K/R +0.07, ADR +6.4, Win rate +3 pp. Unchanged in recent months: Rating at 1.31, Headshots at 36%, ELO at 2,270. Last 30 days: 46 matches, win rate 50%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.