touchedBYgOd

France
167 matches tracked 15 matches in 30 days
ELO ▲ 3
2,971
30-day peak: 3,080
Rank EU ▼ 3,042 places
#8,819
FR #191 in FR
30 days · prev. #5,777 · best #5,777
Last updated:

How does touchedBYgOd play?

Rating 1.06 K/R 0.76 ADR 81.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 27% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 33%+22 pp · Ø 11% better than 97%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.8
Knife kills 2 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 66%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 8x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp, ELO +370
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.5
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −98 ELO
28 matches · 50% win rate
On Nuke −37 ELO
32 matches · 59% win rate

touchedBYgOd loses the most ELO in match 3 of the day: −98 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 43 · Cache
  3. Highest rating in a match: 2.43 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 65%
0.73 better than 38%
80.6 better than 43%
1.02 better than 36%
54% of 327 duels better than 61%
36% of 28 situations better than 44%
Nuke32
59% better than 59%
0.83 better than 74%
85.3 better than 63%
1.17 better than 74%
59% of 164 duels better than 79%
13% of 15 situations better than 5%
Inferno31
55% better than 40%
0.71 better than 21%
78.2 better than 20%
1.01 better than 20%
56% of 167 duels better than 55%
50% of 14 situations better than 75%
Cache20
60% better than 59%
0.81 better than 59%
83.4 better than 42%
1.11 right on the average
63% of 126 duels better than 87%
40% of 15 situations better than 53%
Anubis13
69% -
0.77 -
82.7 -
1.10-
54% of 69 duels -
57% of 7 situations -
Ancient5
40% -
0.75 -
78.2 -
1.02-
70% of 23 duels -
33% of 3 situations -
Mirage3
67% -
0.61 -
68.7 -
0.96-
71% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How touchedBYgOd plays

Across 167 matches touchedBYgOd averages K/R 0.76, ADR 81.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 75 of 167 matches the rating was 1.10 or higher (45%), in 50 it was below 0.90. In 102 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. touchedBYgOd loses the most ELO in match 3 of the day (−98 ELO, win rate 50%). Things go best in match 1 of the day (+182 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +182 ELO. Improved over the last three months: Win rate +7 pp, ELO +370. Got weaker: Headshots −10 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.5. Last 30 days: 15 matches, win rate 53%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.