toto_e

Mongolia
On FACEIT since 2020 255 matches tracked 38 matches in 30 days
ELO ▲ 120
2,676
30-day peak: 2,679
Rank SEA ▲ 134 places
#594
Mongolia #150 in Mongolia
30 days · prev. #728 · best #454
Last updated:

How does toto_e play?

Rating 1.18 (from 215 matches) K/R 0.84 ADR 86.5 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 215 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
AWPerHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 3.0
Zeus kills1 in 255 matches
Knife kills 3 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.5%).

2K rounds 16.6%+3.1 pp · Ø 13.5% better than 96%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 34x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.34, ADR +6.3, Headshots +4 pp, ELO +1,903
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
111 matches · 58% win rate
From match 5 of the day −46 ELO
44 matches · 39% win rate
On Sundays −70 ELO, win rate 32%

toto_e loses the most ELO on Mirage: −136 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
58% better than 73%
0.85 better than 87%
87.5 better than 78%
1.21 better than 90%
54% of 385 duels better than 65%
52% of 60 situations better than 85%
Dust 277
48% better than 34%
0.83 better than 84%
87.1 better than 76%
1.16 better than 81%
56% of 312 duels better than 74%
39% of 61 situations better than 53%
Anubis25
56% better than 58%
0.86 better than 91%
86.7 better than 76%
1.19 better than 88%
57% of 94 duels better than 76%
37% of 19 situations better than 47%
Ancient22
50% better than 38%
0.81 better than 76%
82.2 better than 52%
1.13 better than 76%
53% of 73 duels better than 57%
63% of 16 situations better than 94%
Cache7
43% -
0.71 -
76.9 -
0.96-
57% of 35 duels -
67% of 3 situations -
Nuke6
83% -
0.92 -
94.1 -
1.51-
50% of 14 duels -
67% of 3 situations -
Inferno5
60% -
0.80 -
81.9 -
1.17-
44% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toto_e plays

Across 255 matches toto_e averages K/R 0.84 and ADR 86.5; the rating across the 215 rated matches is 1.18. Biggest strength: K/D at 1.25, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 111 matches. In 131 of 215 matches the rating was 1.10 or higher (61%), in 41 it was below 0.90. In 183 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. toto_e loses the most ELO on Mirage (−136 ELO, win rate 58%). Things go best on Anubis (+126 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +102 ELO. Improved over the last three months: K/R +0.04, Rating +0.34, ADR +6.3, Headshots +4 pp, ELO +1,903. Got weaker: Win rate −5 pp. Last 30 days: 38 matches, win rate 58%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.