toto_e
How does toto_e play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Strength1.25 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.6% of rounds and so well above the average (13.5%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: June 2026 with 0.93. Last 3 months: 0.85 (at the start 0.81). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.27. Last 3 months: 1.19 (at the start 0.85). Well above the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 91.8. Last 3 months: 88.5 (at the start 82.2). Clearly above the average (81.1).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 57% (at the start 53%). Well above the average (51%).
Matches won (win rate)
Best month: March 2026 with 75%. Last 3 months: 53% (at the start 58%). Slightly above the average (51%).
Best month: September 2026 with 2,771. Last 3 months: 2,653 (at the start 750).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 255 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
toto_e loses the most ELO on Mirage: −136 ELO, 58% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Ancient
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.09 · Mirage
- Most kills in a match: 41 · Dust 2
Maps in detail
from the last 255 matchesCompared with players on the same level who have at least 15 matches on the map.
How toto_e plays
Across 255 matches toto_e averages K/R 0.84 and ADR 86.5; the rating across the 215 rated matches is 1.18. Biggest strength: K/D at 1.25, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 57% headshots. The strongest map is Mirage with a 58% win rate in 111 matches. In 131 of 215 matches the rating was 1.10 or higher (61%), in 41 it was below 0.90. In 183 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. toto_e loses the most ELO on Mirage (−136 ELO, win rate 58%). Things go best on Anubis (+126 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +102 ELO. Improved over the last three months: K/R +0.04, Rating +0.34, ADR +6.3, Headshots +4 pp, ELO +1,903. Got weaker: Win rate −5 pp. Last 30 days: 38 matches, win rate 58%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.