tote

USA
151 matches tracked
Last updated:

How does tote play?

K/R 0.87 ADR 93.1 from 141 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
ClutcherMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 17%+6 pp better than 79%
K/D 1.28+0.25 better than 96%
Pistol kills per match 3.9
Knife kills 7 in 141 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 6.6%+2.5 pp better than 98%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 22x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 68%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +191
= Stayed the same
K/R at 0.87, ADR at 92.3, Headshots at 52%, Win rate at 64%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months unchanged at 0.87.

Patterns

From the last 141 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −92 ELO
46 matches · 52% wins

tote loses the most ELO on Mirage: −92 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% level
0.87 better than 93%
93.7 better than 94%
-
56% of 183 duels better than 75%
33% of 24 situations better than 35%
Ancient30
60% better than 76%
0.82 better than 81%
85.0 better than 68%
-
54% of 119 duels better than 66%
48% of 21 situations better than 78%
Anubis18
67% better than 92%
0.91 better than 97%
97.9 better than 98%
-
55% of 89 duels better than 70%
56% of 9 situations better than 86%
Dust 216
75% better than 98%
0.93 better than 98%
99.3 better than 98%
-
47% of 59 duels better than 27%
73% of 11 situations better than 99%
Cache15
67% –
0.84 –
89.8 –
-
57% of 60 duels –
42% of 12 situations –
Inferno7
86% –
0.90 –
98.6 –
-
62% of 29 duels –
17% of 6 situations –
Nuke6
100% –
0.88 –
101.8 –
-
52% of 21 duels –
100% of 3 situations –
Vertigo3
67% –
0.94 –
87.4 –
-
71% of 7 duels –
100% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How tote plays

Biggest strength: Rounds with 3K at 6.6%. That is better than 98% of players on level 10. On average 19.5 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 68 matches with detailed stats: 22 4Ks and 0 aces. tote loses the most ELO on Mirage (−92 ELO, win rate 52%). Things go best on Ancient (+16 ELO, win rate 60%). Improved over the last three months: ELO +191. Unchanged in recent months: K/R at 0.87, ADR at 92.3, Headshots at 52%, Win rate at 64%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.