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torzsi

Hungary
FACEIT verified FACEIT verified On FACEIT since 2017 195 matches tracked 15 matches in 30 days
ELO ▲ 236
4,137
30-day peak: 4,137
Rank EU ▼ 7 places
#129
Hungary #3 in Hungary
30 days · prev. #122 · best #90
Last updated:

How does torzsi play?

Rating 1.28 (from 145 matches) K/R 0.87 ADR 91.2 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 145 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 88%
Opening duels won 60%+7 pp · Ø 53% better than 87%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 72%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 12%
AWP share of kills 33%+20 pp · Ø 13% better than 90%
K/D 1.29+0.19 · Ø 1.10 better than 85%
Pistol kills per match 3.1 from the last 189

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.5).

2K rounds 17.0%+2.8 pp · Ø 14.2% better than 93%
3K rounds 6.0%+1.6 pp · Ø 4.4% better than 88%
MVPs per match 3.2+0.7 · Ø 2.5 better than 93%
4Ks and aces 33x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 2%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 9%
Enemies flashed per round 0.42+0.08 · Ø 0.34 better than 74%
Deaths per round 68%−3 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, ADR +4.4, Win rate +10 pp, ELO +467
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.86
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.86 (at the start 0.80). Clearly above the average (0.77).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +31 ELO
33 matches · 55% win rate
In match 2 of the day +152 ELO
51 matches · 53% win rate
On Sundays +30 ELO, win rate 52%

torzsi loses the most ELO in match 3 of the day: +31 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 54%
0.88 better than 82%
90.9 better than 73%
1.26 better than 86%
60% of 363 duels better than 81%
55% of 31 situations better than 91%
Dust 234
59% better than 54%
0.88 better than 82%
91.1 better than 75%
1.33 better than 91%
65% of 156 duels better than 92%
32% of 19 situations better than 27%
Ancient30
60% better than 59%
0.86 better than 79%
90.5 better than 75%
1.23 better than 83%
55% of 116 duels better than 55%
48% of 23 situations better than 72%
Nuke16
81% better than 97%
0.90 better than 87%
95.5 better than 89%
1.31-
60% of 60 duels better than 80%
57% of 7 situations better than 86%
Cache8
63% -
0.88 -
92.5 -
1.35-
66% of 35 duels -
0% of 3 situations -
Overpass5
60% -
0.80 -
87.8 -
-
-
-
Inferno3
67% -
1.06 -
106.1 -
1.42-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How torzsi plays

Across 195 matches torzsi averages K/R 0.87 and ADR 91.2; the rating across the 145 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Nuke with a 81% win rate in 16 matches. In 97 of 145 matches the rating was 1.10 or higher (67%), in 24 it was below 0.90. In 114 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. torzsi loses the most ELO in match 3 of the day (+31 ELO, win rate 55%). Things go best on Ancient (+199 ELO, win rate 60%). Improved over the last three months: K/R +0.06, ADR +4.4, Win rate +10 pp, ELO +467. Unchanged in recent months: Headshots at 44%. Last 30 days: 15 matches, win rate 67%, net ELO +145.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.