toro-titan
Name history of toro-titan
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does toro-titan play?
Compared with 2,689 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
WeaknessExactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.14. Last 3 months: 1.04 (at the start 0.97). Right on the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 84.0. Last 3 months: 78.6 (at the start 72.4). Just below the average (80.9).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 39%). Clearly below the average (51%).
Matches won (win rate)
Best month: November 2026 with 65%. Last 3 months: 53% (at the start 52%). Slightly above the average (51%).
Best month: November 2026 with 2,607. Last 3 months: 2,606 (at the start 2,401).
Rounds with first kill
Best month: November 2026 with 10%. Last 3 months unchanged at 9%. Well below the average (11%).
1v1 clutches won
Best month: October 2026 with 51%. Last 3 months: 43% (at the start 28%). Slightly above the average (39%).
Patterns
From the last 349 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
toro-titan loses the most ELO on Anubis: −80 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.37 · Dust 2
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 349 matchesCompared with players on the same level who have at least 15 matches on the map.
How toro-titan plays
Across 363 matches toro-titan averages K/R 0.69 and ADR 76.4; the rating across the 332 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 136 of 348 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 362 matches with detailed stats: 45 4Ks and 12 aces. Best month by rating: November 2026 at 1.14. toro-titan loses the most ELO on Anubis (−80 ELO, win rate 45%). Things go best on Dust 2 (+218 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +279 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +6.2, Headshots +7 pp, ELO +205, Clutch 1v1 +15 pp. Unchanged in recent months: Win rate at 53%, First kills at 9%. Last 30 days: 73 matches, win rate 62%, net ELO +209.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.