toro-titan

Brazil
On FACEIT since 2021 363 matches tracked 73 matches in 30 days
ELO ▲ 218
2,606
30-day peak: 2,607
Rank SA ▲ 1,120 places
#845
Brazil #560 in Brazil
30 days · prev. #1,965 · best #834
Last updated:

How does toro-titan play?

Rating 1.02 (from 332 matches) K/R 0.69 ADR 76.4 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 348 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0 from the last 349
Knife kills 2 in 349 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.5%).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 45x 4K, 12 aces in 362 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 86%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.07, ADR +6.2, Headshots +7 pp, ELO +205, Clutch 1v1 +15 pp
= Stayed the same
Win rate at 53%, First kills at 9%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
31 matches · 45% win rate
In match 3 of the day −36 ELO
51 matches · 45% win rate
On Saturdays −175 ELO, win rate 41%

toro-titan loses the most ELO on Anubis: −80 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.37 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
51% better than 44%
0.68 better than 19%
74.5 better than 17%
0.99 better than 31%
52% of 583 duels right on the average
37% of 93 situations better than 45%
Dust 2112
54% better than 56%
0.72 better than 37%
80.6 better than 46%
1.06 better than 53%
57% of 390 duels better than 79%
33% of 82 situations better than 35%
Ancient55
58% better than 64%
0.67 better than 12%
73.3 better than 10%
0.99 better than 29%
45% of 150 duels better than 14%
50% of 54 situations better than 77%
Anubis31
45% better than 25%
0.69 better than 22%
75.7 better than 18%
1.06 better than 54%
65% of 105 duels better than 97%
53% of 19 situations better than 83%
Inferno12
58% -
0.65 -
73.7 -
0.99-
42% of 45 duels -
33% of 6 situations -
Cache4
25% -
0.76 -
90.0 -
1.03-
67% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toro-titan plays

Across 363 matches toro-titan averages K/R 0.69 and ADR 76.4; the rating across the 332 rated matches is 1.02. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Ancient with a 58% win rate in 55 matches. In 136 of 348 matches the rating was 1.10 or higher (39%), in 137 it was below 0.90. In 362 matches with detailed stats: 45 4Ks and 12 aces. Best month by rating: November 2026 at 1.14. toro-titan loses the most ELO on Anubis (−80 ELO, win rate 45%). Things go best on Dust 2 (+218 ELO, win rate 54%). From match no. 5 of the day on, things go best: 57% win rate, +279 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +6.2, Headshots +7 pp, ELO +205, Clutch 1v1 +15 pp. Unchanged in recent months: Win rate at 53%, First kills at 9%. Last 30 days: 73 matches, win rate 62%, net ELO +209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.