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torchzz

Russia
On FACEIT since 2024 386 matches tracked 51 matches in 30 days
ELO ▲ 236
3,658
30-day peak: 3,661
Rank EU ▲ 880 places
#840
Russia #259 in Russia
30 days · prev. #1,720 · best #840
Last updated:

How does torchzz play?

Rating 1.10 (from 286 matches) K/R 0.75 ADR 80.7 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 323 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (266 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 53%−1 pp · Ø 54% better than 38%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 84%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 60%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 16%+3 pp · Ø 13% better than 73%
K/D 1.11+0.01 · Ø 1.10 better than 39%
Pistol kills per match 3.1 from the last 323
Zeus kills1 in 323 matches
Knife kills 4 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so just below the average (14.3%).

2K rounds 14.2%−0.1 pp · Ø 14.3% better than 41%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 55%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 60x 4K, 5 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 5%
Enemies flashed per round 0.20−0.13 · Ø 0.33 better than 10%
Deaths per round 68%−3 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.0, ELO +596
= Stayed the same
Headshots at 51%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.71). Right on the average (0.78).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −119 ELO
65 matches · 43% win rate
From match 5 of the day +8 ELO
62 matches · 40% win rate
On Saturdays −169 ELO, win rate 32%

torchzz loses the most ELO on Dust 2: −119 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
59% better than 59%
0.79 better than 45%
83.9 better than 39%
1.12 right on the average
56% of 687 duels better than 58%
47% of 81 situations better than 75%
Dust 265
43% better than 10%
0.76 better than 35%
81.2 better than 29%
1.10 better than 41%
49% of 292 duels better than 21%
31% of 35 situations better than 25%
Anubis48
58% better than 53%
0.77 better than 43%
80.3 better than 28%
1.11 right on the average
55% of 198 duels better than 55%
52% of 50 situations better than 82%
Nuke37
62% better than 55%
0.79 better than 44%
84.9 better than 47%
1.11 better than 43%
53% of 165 duels better than 41%
33% of 24 situations better than 35%
Cache14
57% -
0.82 -
84.4 -
1.19-
53% of 68 duels -
71% of 7 situations -
Ancient11
18% -
0.62 -
66.2 -
0.88-
41% of 51 duels -
75% of 8 situations -
Inferno3
0% -
0.62 -
70.0 -
0.77-
60% of 15 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How torchzz plays

Across 386 matches torchzz averages K/R 0.75 and ADR 80.7; the rating across the 286 rated matches is 1.10. Biggest strength: Clutch 1v1 won at 47%, better than 84% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 37 matches. In 156 of 323 matches the rating was 1.10 or higher (48%), in 81 it was below 0.90. In 266 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. torchzz loses the most ELO on Dust 2 (−119 ELO, win rate 43%). Things go best on Mirage (+312 ELO, win rate 59%). Match no. 4 of the day goes best: 66% win rate, +289 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.0, ELO +596. Unchanged in recent months: Headshots at 51%, Win rate at 55%. Last 30 days: 51 matches, win rate 57%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.