topsk1nwhy-

Russia
On FACEIT since 2023 100 matches tracked 41 matches in 30 days
Last updated:

How does topsk1nwhy- play?

Rating 1.38 K/R 0.96 ADR 100.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 100 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherAWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 3.7+2.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.48 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.48+0.45 · Ø 1.03 better than 99%
Pistol kills per match 2.9
Zeus kills1 in 100 matches
Knife kills 8 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.7% of rounds and so well above the average (13.4%).

2K rounds 17.7%+4.3 pp · Ø 13.4% better than 99%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 33x 4K, 7 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.18, ADR +10.3, Headshots +3 pp
= Stayed the same
Win rate at 44%, ELO at 2,129
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.20
JunJulAugSepOctNov

Best month: November 2026 with 1.20. Last 3 months: 1.00 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +32 ELO
22 matches · 32% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 36%

topsk1nwhy- loses the most ELO in match 2 of the day: +32 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.56 · Mirage
  3. Most kills in a match: 38 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage
  5. Reached level 10 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 64%
0.95 better than 98%
99.2 better than 98%
1.39 better than 99%
67% of 144 duels better than 99%
49% of 39 situations better than 78%
Dust 215
47% better than 33%
0.99 better than 99%
107.8 better than 99%
1.49 better than 99%
80% of 66 duels better than 99%
47% of 19 situations better than 74%
Ancient14
43% -
0.93 -
100.1 -
1.34-
58% of 55 duels -
18% of 11 situations -
Anubis11
36% -
0.94 -
95.9 -
1.34-
68% of 38 duels -
29% of 7 situations -
Inferno6
17% -
0.89 -
90.5 -
1.16-
54% of 28 duels -
78% of 9 situations -
Nuke6
33% -
1.07 -
102.8 -
1.51-
77% of 13 duels -
33% of 6 situations -
Cache5
20% -
1.00 -
104.5 -
1.34-
69% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How topsk1nwhy- plays

Across 100 matches topsk1nwhy- averages K/R 0.96, ADR 100.3 and a rating of 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 68 of 100 matches the rating was 1.10 or higher (68%), in 8 it was below 0.90. In 79 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: November 2026 at 1.80. topsk1nwhy- loses the most ELO in match 2 of the day (+32 ELO, win rate 32%). Things go best in match 1 of the day (+29 ELO, win rate 50%). From match no. 5 of the day on, things go best: 52% win rate. Improved over the last three months: K/R +0.11, Rating +0.18, ADR +10.3, Headshots +3 pp. Unchanged in recent months: Win rate at 44%, ELO at 2,129. Last 30 days: 41 matches, win rate 39%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.