toocursed666

Montserrat
71 matches tracked
ELO ▲ 70
2,026
30-day peak: 2,026
Rank EU
#231,976
Montserrat #55 in Montserrat
Last updated:

How does toocursed666 play?

Rating 1.06 (from 31 matches) K/R 0.78 ADR 87.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 29% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 7x 4K, 0 aces in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 6%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +157
= Stayed the same
K/R at 0.79, ADR at 87.5
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 +92 ELO, win rate 42%
On Mondays +48 ELO, win rate 41%

toocursed666 loses the most ELO on Dust 2: −14 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 43 · Overpass

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
35% better than 7%
0.77 better than 68%
83.4 better than 65%
1.02-
54% of 50 duels better than 66%
100% of 1 situations better than 99%
Mirage19
68% better than 95%
0.77 better than 67%
84.9 better than 71%
1.21-
55% of 40 duels better than 73%
50% of 6 situations better than 84%
Ancient11
64% -
0.82 -
94.2 -
1.16-
47% of 19 duels -
0% of 1 situations -
Anubis11
64% -
0.79 -
90.8 -
0.90-
67% of 6 duels -
0% of 2 situations -
Overpass3
0% -
0.91 -
98.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How toocursed666 plays

Across 71 matches toocursed666 averages K/R 0.78 and ADR 87.1; the rating across the 31 rated matches is 1.06. Biggest strength: Damage per round (ADR) at 87.1, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 15 of 31 matches the rating was 1.10 or higher (48%), in 11 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. toocursed666 loses the most ELO on Dust 2 (−14 ELO, win rate 35%). Things go best in match 1 of the day (+75 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +75 ELO. Improved over the last three months: Win rate +7 pp, ELO +157. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.5. Last 30 days: 3 matches, win rate 67%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.