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toobad

Canada
On FACEIT since 2018 254 matches tracked 21 matches in 30 days
ELO ▼ 2
2,950
30-day peak: 2,982
Rank NA ▲ 30 places
#354
Canada #64 in Canada
30 days · prev. #384 · best #247
Last updated:

How does toobad play?

Rating 1.14 K/R 0.77 ADR 80.2 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

3.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 3.5+1.9 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 27x 4K, 4 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 40%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
Win rate at 58%, ELO at 2,950
▼ Got worse
K/R −0.10, Rating −0.11, ADR −6.9

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
35 matches · 51% win rate
In match 4 of the day +81 ELO
33 matches · 48% win rate
Between 6:00 and 12:00 +58 ELO, win rate 47%
On Fridays +62 ELO, win rate 50%

toobad loses the most ELO on Anubis: −54 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Aim_redline_faceit
  3. Most kills in a match: 33 · Inferno
  4. Highest rating in a match: 2.12 · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
56% better than 62%
0.80 better than 71%
82.4 better than 53%
1.16 better than 80%
57% of 405 duels better than 78%
39% of 69 situations better than 52%
Ancient44
61% better than 74%
0.81 better than 74%
82.7 better than 52%
1.18 better than 85%
59% of 130 duels better than 85%
29% of 28 situations better than 25%
Anubis35
51% better than 40%
0.78 better than 64%
80.1 better than 42%
1.14 better than 76%
62% of 130 duels better than 92%
33% of 24 situations better than 37%
Inferno24
67% better than 77%
0.80 better than 56%
84.6 better than 47%
1.19 better than 70%
56% of 157 duels better than 55%
60% of 103 situations better than 89%
Nuke15
40% better than 9%
0.74 better than 35%
76.2 better than 19%
1.07 better than 45%
56% of 55 duels better than 64%
59% of 32 situations better than 90%
Cache9
67% -
0.76 -
78.8 -
1.07-
47% of 45 duels -
55% of 11 situations -
Dust 25
40% -
0.73 -
75.9 -
1.03-
65% of 20 duels -
50% of 2 situations -
Aim_map_faceit3
33% -
0.52 -
61.7 -
0.87-
52% of 63 duels -
52% of 63 situations -
Aim_redline_faceit3
67% -
0.57 -
62.2 -
0.94-
57% of 60 duels -
57% of 60 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toobad plays

Across 254 matches toobad averages K/R 0.77, ADR 80.2 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 137 of 254 matches the rating was 1.10 or higher (54%), in 59 it was below 0.90. In 205 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. toobad loses the most ELO on Anubis (−54 ELO, win rate 51%). Things go best on Mirage (+374 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, +288 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.10, Rating −0.11, ADR −6.9. Unchanged in recent months: Win rate at 58%, ELO at 2,950. Last 30 days: 21 matches, win rate 62%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.