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tonk1

Palestine
On FACEIT since 2019 270 matches tracked 65 matches in 30 days
Last updated:

How does tonk1 play?

Rating 0.92 (from 248 matches) K/R 0.69 ADR 76.5 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 55%+6 pp · Ø 49% better than 85%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.88−0.14 · Ø 1.02 better than 7%
Pistol kills per match 2.7
Knife kills 13 in 270 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 51%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 34x 4K, 2 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 8%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.0, Headshots at 55%
▼ Got worse
K/R −0.04, Rating −0.13, Win rate −4 pp, ELO −284

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −199 ELO
84 matches · 46% win rate
In match 3 of the day −104 ELO
44 matches · 36% win rate
On Wednesdays −65 ELO, win rate 37%

tonk1 loses the most ELO on Mirage: −199 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.10 · Cache
  3. Most kills in a match: 47 · Vertigo
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% better than 30%
0.67 better than 20%
74.7 better than 21%
0.92 better than 17%
46% of 430 duels better than 23%
45% of 29 situations better than 72%
Dust 261
52% better than 53%
0.66 better than 15%
75.3 better than 23%
0.89 better than 10%
42% of 372 duels better than 10%
50% of 16 situations better than 82%
Anubis31
45% better than 30%
0.66 better than 16%
77.6 better than 32%
0.86 better than 5%
45% of 175 duels better than 20%
27% of 11 situations better than 24%
Ancient30
43% better than 26%
0.74 right on the average
79.3 better than 41%
0.96 better than 29%
50% of 136 duels better than 45%
33% of 12 situations better than 39%
Inferno21
43% better than 19%
0.71 better than 35%
74.1 better than 16%
0.93 better than 16%
48% of 116 duels better than 26%
0% of 3 situations better than 1%
Cache19
53% right on the average
0.76 better than 56%
83.1 better than 61%
1.02 better than 41%
59% of 119 duels better than 82%
0% of 4 situations better than 1%
Nuke18
17% better than 1%
0.65 better than 12%
73.4 better than 17%
0.83 better than 3%
41% of 116 duels better than 8%
20% of 15 situations better than 7%
Vertigo4
50% -
0.83 -
89.4 -
1.15-
63% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tonk1 plays

Across 270 matches tonk1 averages K/R 0.69 and ADR 76.5; the rating across the 248 rated matches is 0.92. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 15.2 kills per match with 55% headshots. The strongest map is Cache with a 53% win rate in 19 matches. In 66 of 248 matches the rating was 1.10 or higher (27%), in 130 it was below 0.90. In 225 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. tonk1 loses the most ELO on Mirage (−199 ELO, win rate 46%). Things go best on Anubis (+23 ELO, win rate 45%). Match no. 4 of the day goes best: 54% win rate, −83 ELO. Got weaker: K/R −0.04, Rating −0.13, Win rate −4 pp, ELO −284. Unchanged in recent months: ADR at 76.0, Headshots at 55%. Last 30 days: 65 matches, win rate 49%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.