tonbeee

Serbia
On FACEIT since 2020 201 matches tracked 115 matches in 30 days
Last updated:

How does tonbeee play?

Rating 1.22 K/R 0.89 ADR 94.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 201 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 5%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 22%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 3.1
Knife kills 9 in 201 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 89%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 61x 4K, 14 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, Rating +0.21, ADR +11.8, Win rate +4 pp, ELO +157, First kills +2 pp
= Stayed the same
Clutch 1v1 at 28%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

1.06
JunJulAugSepOctNov

Best month: November 2026 with 1.06. Last 3 months: 0.92 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
66 matches · 58% win rate
On Dust 2 −48 ELO
58 matches · 48% win rate
On Fridays −74 ELO, win rate 36%

tonbeee loses the most ELO on Mirage: −56 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Dust 2
  2. Most kills in a match: 48 · Dust 2
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 73%
0.89 better than 94%
94.5 better than 94%
1.22 better than 91%
57% of 543 duels better than 80%
20% of 25 situations better than 8%
Dust 258
48% better than 34%
0.94 better than 97%
98.7 better than 97%
1.28 better than 95%
59% of 405 duels better than 85%
16% of 25 situations better than 5%
Ancient30
43% better than 19%
0.88 better than 93%
97.5 better than 97%
1.20 better than 89%
57% of 209 duels better than 79%
29% of 17 situations better than 25%
Inferno22
64% better than 73%
0.86 better than 82%
91.6 better than 81%
1.22 better than 78%
60% of 195 duels better than 82%
62% of 13 situations better than 92%
Anubis16
44% better than 20%
0.83 better than 83%
88.5 better than 81%
1.13 better than 76%
50% of 103 duels better than 37%
27% of 11 situations better than 22%
Cache6
50% -
0.83 -
85.1 -
1.06-
57% of 42 duels -
50% of 2 situations -
Nuke3
33% -
0.80 -
82.5 -
0.99-
56% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tonbeee plays

Across 201 matches tonbeee averages K/R 0.89, ADR 94.9 and a rating of 1.22. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 20.1 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 124 of 201 matches the rating was 1.10 or higher (62%), in 55 it was below 0.90. In 201 matches with detailed stats: 61 4Ks and 14 aces. Best month by rating: November 2026 at 1.48. tonbeee loses the most ELO on Mirage (−56 ELO, win rate 58%). Things go best on Ancient (+15 ELO, win rate 43%). Improved over the last three months: K/R +0.14, Rating +0.21, ADR +11.8, Win rate +4 pp, ELO +157, First kills +2 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: Clutch 1v1 at 28%. Last 30 days: 115 matches, win rate 55%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.