tomysuke

Argentina
On FACEIT since 2021 265 matches tracked 79 matches in 30 days
Last updated:

How does tomysuke play?

Rating 1.01 K/R 0.72 ADR 79.2 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 25%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so right on the average (1.01).

Headshot rate 45%−1 pp · Ø 46% better than 46%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.5
Knife kills 4 in 265 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 46%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 61%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 38x 4K, 0 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 42%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +239
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 80.0, Headshots at 44%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +145 ELO
40 matches · 48% win rate
On Tuesdays −77 ELO, win rate 38%

tomysuke loses the most ELO in match 2 of the day: +145 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Cache
  2. Most kills in a match: 46 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
59% better than 76%
0.74 better than 55%
81.0 better than 54%
1.02 better than 53%
50% of 391 duels right on the average
48% of 54 situations better than 75%
Dust 282
56% better than 68%
0.72 better than 47%
78.0 better than 38%
1.01 right on the average
50% of 354 duels right on the average
38% of 42 situations right on the average
Anubis29
48% better than 43%
0.68 better than 26%
75.0 better than 24%
0.96 better than 30%
44% of 105 duels better than 16%
26% of 23 situations better than 22%
Nuke18
22% better than 1%
0.60 better than 4%
69.4 better than 8%
0.85 better than 6%
39% of 66 duels better than 7%
38% of 13 situations right on the average
Inferno17
65% better than 88%
0.71 better than 57%
79.3 better than 56%
1.00 better than 57%
51% of 80 duels better than 57%
31% of 13 situations better than 36%
Cache16
69% better than 88%
0.85 better than 91%
88.9 better than 84%
1.15 better than 83%
57% of 84 duels better than 77%
38% of 13 situations right on the average
Ancient11
36% -
0.72 -
83.5 -
1.00-
49% of 49 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomysuke plays

Across 265 matches tomysuke averages K/R 0.72, ADR 79.2 and a rating of 1.01. Most room to improve: Utility hit rate at 28%, better than only 11% of level 7 players. Averages 16.0 kills per match with 45% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 106 of 265 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 213 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: November 2026 at 1.15. tomysuke loses the most ELO in match 2 of the day (+145 ELO, win rate 48%). Things go best in match 1 of the day (+143 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +143 ELO. Improved over the last three months: ELO +239. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 80.0, Headshots at 44%, Win rate at 55%. Last 30 days: 79 matches, win rate 54%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.