tommy2k2

Poland
On FACEIT since 2025 252 matches tracked 34 matches in 30 days
Last updated:

How does tommy2k2 play?

Rating 1.01 (from 246 matches) K/R 0.71 ADR 75.2 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 45%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 25%+6 pp · Ø 19% better than 79%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (43%).

Headshot rate 34%−9 pp · Ø 43% better than 10%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.01+0.06 · Ø 0.95 better than 80%
Pistol kills per match 2.0
Knife kills 7 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.7%).

2K rounds 11.5%−1.2 pp · Ø 12.7% better than 23%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 59%
MVPs per match 2.2+0.1 · Ø 2.1 better than 70%
4Ks and aces 36x 4K, 5 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.23).

Utility hit rate 38%+4 pp · Ø 34% better than 76%
Utility damage per round 1.8−1.9 · Ø 3.7 better than 11%
Enemies flashed per round 0.47+0.24 · Ø 0.23 better than 92%
Deaths per round 70%−3 pp · Ø 73% better than 89%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +9.0, Headshots +2 pp, Win rate +12 pp, ELO +271
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.67). Clearly above the average (0.70).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −116 ELO
89 matches · 48% win rate
In match 1 of the day −55 ELO
84 matches · 43% win rate
Between 12:00 and 18:00 −52 ELO, win rate 31%
On Thursdays −12 ELO, win rate 38%

tommy2k2 loses the most ELO on Mirage: −116 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
48% better than 45%
0.69 right on the average
73.4 better than 32%
1.00 better than 66%
45% of 306 duels better than 30%
52% of 81 situations better than 86%
Dust 252
44% better than 35%
0.68 better than 47%
73.6 better than 34%
0.97 better than 57%
46% of 179 duels better than 37%
51% of 41 situations better than 85%
Anubis40
55% better than 65%
0.75 better than 76%
77.9 right on the average
1.06 better than 82%
53% of 152 duels better than 73%
32% of 37 situations better than 33%
Ancient33
61% better than 87%
0.73 better than 71%
78.1 better than 55%
1.01 better than 75%
48% of 149 duels right on the average
45% of 31 situations better than 71%
Nuke20
55% better than 53%
0.71 right on the average
75.0 better than 38%
1.02 better than 64%
50% of 58 duels better than 47%
52% of 23 situations better than 84%
Cache12
50% -
0.71 -
78.5 -
1.02-
57% of 53 duels -
33% of 12 situations -
Inferno5
40% -
0.80 -
71.8 -
1.28-
60% of 10 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tommy2k2 plays

Across 251 matches tommy2k2 averages K/R 0.71 and ADR 75.2; the rating across the 246 rated matches is 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 89% of level 4 players. Most room to improve: Headshot rate at 34%, better than only 10% of level 4 players. Averages 15.3 kills per match with 34% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 91 of 246 matches the rating was 1.10 or higher (37%), in 107 it was below 0.90. In 179 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. tommy2k2 loses the most ELO on Mirage (−116 ELO, win rate 48%). Things go best on Anubis (+71 ELO, win rate 55%). Match no. 3 of the day goes best: 64% win rate, +55 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +9.0, Headshots +2 pp, Win rate +12 pp, ELO +271. Last 30 days: 34 matches, win rate 59%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.