tommy10

Russia
On FACEIT since 2018 306 matches tracked 75 matches in 30 days
ELO ▲ 346
4,137
30-day peak: 4,139
Rank EU ▲ 186 places
#117
Russia #45 in Russia
30 days · prev. #303 · best #112
Last updated:

How does tommy10 play?

Rating 1.24 K/R 0.86 ADR 88.7 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 306 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,500+ ELO

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 15%+3 pp · Ø 12% better than 87%
Opening duels won 62%+8 pp · Ø 54% better than 93%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 33%
Clutch 1v2 won 21%−2 pp · Ø 23% better than 36%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (54%).

Headshot rate 36%−18 pp · Ø 54% better than 1%
AWP share of kills 42%+29 pp · Ø 13% better than 95%
K/D 1.32+0.21 · Ø 1.11 better than 89%
Pistol kills per match 3.1
Knife kills 5 in 306 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.5%).

2K rounds 15.6%+1.4 pp · Ø 14.2% better than 75%
3K rounds 5.5%+1.0 pp · Ø 4.5% better than 77%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 63x 4K, 8 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 12%
Enemies flashed per round 0.25−0.08 · Ø 0.33 better than 20%
Deaths per round 65%−5 pp · Ø 70% better than 89%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +371
= Stayed the same
ADR at 90.5, Headshots at 37%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.88 (at the start 0.84). Clearly above the average (0.78).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
53 matches · 43% win rate
On Sundays +61 ELO, win rate 51%

tommy10 loses the most ELO in match 1 of the day: −43 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 3.60 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 52 · Nuke

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
58% better than 55%
0.88 better than 82%
89.8 better than 69%
1.26 better than 86%
64% of 720 duels better than 93%
45% of 75 situations better than 69%
Dust 251
63% better than 69%
0.85 better than 73%
90.4 better than 72%
1.24 better than 79%
61% of 297 duels better than 81%
47% of 34 situations better than 66%
Nuke49
53% better than 40%
0.87 better than 87%
88.1 better than 77%
1.27 better than 94%
62% of 240 duels better than 89%
34% of 32 situations better than 39%
Anubis39
59% better than 53%
0.86 better than 79%
87.3 better than 62%
1.23 better than 81%
56% of 178 duels better than 61%
22% of 23 situations better than 12%
Cache16
50% -
0.71 -
80.5 -
0.97-
61% of 80 duels -
60% of 5 situations -
Inferno8
38% -
0.78 -
83.2 -
1.12-
63% of 43 duels -
29% of 7 situations -
Ancient4
75% -
0.84 -
87.7 -
1.19-
72% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tommy10 plays

Across 306 matches tommy10 averages K/R 0.86, ADR 88.7 and a rating of 1.24. Biggest strength: Opening duels won at 62%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 36% headshots. The strongest map is Dust 2 with a 63% win rate in 51 matches. In 190 of 306 matches the rating was 1.10 or higher (62%), in 47 it was below 0.90. In 246 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: October 2026 at 1.34. tommy10 loses the most ELO in match 1 of the day (−43 ELO, win rate 43%). Things go best on Mirage (+420 ELO, win rate 58%). Match no. 4 of the day goes best: 67% win rate, +199 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +371. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 90.5, Headshots at 37%. Last 30 days: 75 matches, win rate 59%, net ELO +404.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.