tomioka666_

Brazil
257 matches tracked 164 matches in 30 days
ELO ▲ 260
2,219
30-day peak: 2,386
Rank SA ▼ 538 places
#3,094
BR #1,934 in BR
30 days · prev. #2,556 · best #2,556
Last updated:

How does tomioka666_ play?

Rating 1.12 K/R 0.80 ADR 87.1 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 257 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.13+0.11 · Ø 1.02 better than 83%
Pistol kills per match 2.8
Knife kills 3 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 47x 4K, 10 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether tomioka666_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
JunJulAugSepOct

Best month: July 2026 with 0.88.

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −99 ELO
23 matches · 70% win rate
On Dust 2 −66 ELO
61 matches · 46% win rate
On Tuesdays −40 ELO, win rate 26%

tomioka666_ loses the most ELO on Inferno: −99 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Anubis
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 53%
0.79 better than 75%
87.9 better than 82%
1.10 better than 75%
51% of 351 duels right on the average
30% of 46 situations better than 28%
Dust 261
46% better than 29%
0.76 better than 62%
82.6 better than 63%
1.05 better than 58%
50% of 322 duels better than 44%
36% of 36 situations better than 44%
Ancient40
55% better than 58%
0.81 better than 80%
87.2 better than 80%
1.15 better than 85%
54% of 194 duels better than 67%
48% of 25 situations better than 74%
Anubis31
55% better than 57%
0.87 better than 95%
91.7 better than 93%
1.20 better than 93%
59% of 184 duels better than 88%
22% of 18 situations better than 14%
Inferno23
70% better than 92%
0.81 better than 77%
89.1 better than 81%
1.18 better than 86%
55% of 147 duels better than 66%
50% of 8 situations better than 80%
Cache20
40% -
0.82 -
90.9 -
1.13-
52% of 112 duels -
30% of 10 situations -
Nuke14
36% -
0.78 -
86.0 -
1.06-
52% of 101 duels -
29% of 7 situations -
Vertigo3
67% -
0.78 -
84.7 -
1.11-
53% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomioka666_ plays

Across 257 matches tomioka666_ averages K/R 0.80, ADR 87.1 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 132 of 257 matches the rating was 1.10 or higher (51%), in 65 it was below 0.90. In 243 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: July 2026 at 1.18. tomioka666_ loses the most ELO on Inferno (−99 ELO, win rate 70%). Things go best on Ancient (+80 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +83 ELO. Last 30 days: 164 matches, win rate 52%, net ELO −257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.