tom-y

Argentina
On FACEIT since 2017 89 matches tracked 38 matches in 30 days
ELO ▲ 82
2,081
30-day peak: 2,103
Rank SA ▲ 1,368 places
#5,345
Argentina #1,159 in Argentina
30 days · prev. #6,713 · best #4,861
Last updated:

How does tom-y play?

Rating 1.23 K/R 0.87 ADR 92.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 89 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.6
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 94%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 29x 4K, 3 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 88%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 64%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +199, First kills +1 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −6.3, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.84 (at the start 0.92). Clearly above the average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −21 ELO
21 matches · 43% win rate

tom-y loses the most ELO on Nuke: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Inferno
  4. Highest rating in a match: 2.06 · Nuke

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke21
43% better than 14%
0.91 better than 93%
93.6 better than 91%
1.28 better than 93%
62% of 74 duels better than 90%
67% of 9 situations better than 96%
Anubis17
65% better than 88%
0.90 better than 97%
92.9 better than 94%
1.32 better than 98%
61% of 69 duels better than 94%
57% of 14 situations better than 89%
Mirage15
33% better than 4%
0.81 better than 80%
89.2 better than 85%
1.08 better than 67%
61% of 57 duels better than 94%
40% of 15 situations better than 56%
Inferno14
64% -
0.88 -
95.2 -
1.25-
68% of 66 duels -
50% of 4 situations -
Ancient10
50% -
0.87 -
95.9 -
1.24-
68% of 38 duels -
22% of 9 situations -
Dust 28
63% -
0.78 -
83.7 -
1.09-
47% of 30 duels -
50% of 4 situations -
Cache4
25% -
0.87 -
92.2 -
1.30-
53% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tom-y plays

Across 89 matches tom-y averages K/R 0.87, ADR 92.3 and a rating of 1.23. Biggest strength: Opening duels won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 59 of 89 matches the rating was 1.10 or higher (66%), in 16 it was below 0.90. In 89 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.36. tom-y loses the most ELO on Nuke (−21 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +199, First kills +1 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −6.3, Clutch 1v1 −7 pp. Last 30 days: 38 matches, win rate 50%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.