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tokyoshi

Russia
On FACEIT since 2024 499 matches tracked 112 matches in 30 days
ELO ▲ 136
4,055
30-day peak: 4,085
Rank EU ▼ 63 places
#176
Russia #66 in Russia
30 days · prev. #113 · best #113
Last updated:

How does tokyoshi play?

Rating 1.11 K/R 0.79 ADR 85.9 from 499 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 499 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (454 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so right on the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just below the average (54%).

Headshot rate 53%−1 pp · Ø 54% better than 43%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.13+0.04 · Ø 1.09 better than 46%
Pistol kills per match 2.6
Zeus kills6 in 499 matches
Knife kills 13 in 499 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.6%+0.6 pp · Ø 14.0% better than 52%
3K rounds 5.0%+0.5 pp · Ø 4.5% better than 62%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 82x 4K, 4 aces in 454 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 23%
Enemies flashed per round 0.31−0.02 · Ø 0.33 better than 39%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +293
= Stayed the same
K/R at 0.78, ADR at 85.2, Win rate at 54%
▼ Got worse
Rating −0.05, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.80). Just above the average (0.77).

Patterns

From the last 499 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −64 ELO
26 matches · 46% win rate
On Fridays −2 ELO, win rate 42%

tokyoshi loses the most ELO on Nuke: −64 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 250 · Cache
  4. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 499 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage207
51% better than 26%
0.79 better than 46%
85.0 better than 44%
1.10 better than 43%
53% of 1,065 duels better than 39%
33% of 104 situations better than 30%
Dust 288
56% better than 43%
0.80 better than 53%
87.6 better than 60%
1.12 better than 47%
49% of 453 duels better than 22%
39% of 56 situations better than 46%
Anubis85
55% better than 44%
0.82 better than 64%
88.1 better than 68%
1.15 better than 62%
57% of 409 duels better than 69%
32% of 47 situations better than 31%
Ancient60
68% better than 85%
0.83 better than 67%
89.2 better than 69%
1.17 better than 68%
57% of 305 duels better than 67%
41% of 51 situations better than 55%
Nuke26
46% better than 14%
0.70 better than 12%
75.7 better than 11%
0.95 better than 8%
46% of 123 duels better than 11%
57% of 7 situations better than 86%
Cache24
58% better than 60%
0.78 better than 64%
84.9 better than 66%
1.08 better than 58%
54% of 138 duels better than 59%
53% of 15 situations better than 79%
Inferno9
56% -
0.66 -
76.7 -
0.94-
54% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tokyoshi plays

Across 499 matches tokyoshi averages K/R 0.79, ADR 85.9 and a rating of 1.11. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Ancient with a 68% win rate in 60 matches. In 242 of 499 matches the rating was 1.10 or higher (48%), in 133 it was below 0.90. In 454 matches with detailed stats: 82 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. tokyoshi loses the most ELO on Nuke (−64 ELO, win rate 46%). Things go best in match 2 of the day (+491 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +491 ELO. Improved over the last three months: ELO +293. Got weaker: Rating −0.05, Headshots −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 85.2, Win rate at 54%. Last 30 days: 112 matches, win rate 53%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.