toko

IM
351 matches tracked 97 matches in 30 days
Last updated:

How does toko play?

Rating 1.01 (from 129 matches) K/R 0.71 ADR 78.3 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 8%−3 pp better than 46%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.2
Knife kills 8 in 351 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 41x 4K, 6 aces in 274 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.9, Headshots at 52%
▼ Got worse
Win rate −3 pp, ELO −130

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 351 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −111 ELO
60 matches · 53% wins
On Mirage −58 ELO
43 matches · 35% wins
On Wednesdays +21 ELO, win rate 37%

toko loses the most ELO on Anubis: −111 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Anubis
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis60
53% level
0.72 better than 39%
78.2 better than 35%
1.07 better than 61%
51% of 249 duels level
41% of 29 situations better than 58%
Inferno60
52% better than 38%
0.78 better than 68%
84.0 better than 61%
1.10 better than 72%
51% of 270 duels better than 41%
50% of 34 situations better than 72%
Ancient51
57% better than 67%
0.70 better than 27%
78.4 better than 32%
0.99 better than 34%
57% of 239 duels better than 80%
50% of 20 situations better than 82%
Nuke51
55% better than 47%
0.73 better than 31%
80.5 better than 40%
1.09-
47% of 276 duels better than 21%
48% of 29 situations better than 67%
Cache44
43% -
0.71 -
79.5 -
0.92-
53% of 222 duels -
30% of 23 situations -
Mirage43
35% better than 4%
0.69 better than 26%
75.0 better than 21%
0.91-
47% of 142 duels better than 25%
33% of 24 situations better than 35%
Dust 235
34% better than 5%
0.60 better than 3%
67.5 better than 3%
0.90 better than 9%
41% of 157 duels better than 7%
33% of 18 situations better than 37%
Vertigo7
29% -
0.79 -
84.9 -
0.54-
53% of 38 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toko plays

Across 351 matches toko averages K/R 0.71 and ADR 78.3; the rating across the 129 rated matches is 1.01. Biggest strength: Utility damage per round at 6.3. That is better than 91% of players on level 10. On average 15.6 kills per match, 52% of them headshots. The strongest map is Ancient with a 57% win rate in 51 matches. In 45 of 129 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 274 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. toko loses the most ELO on Anubis (−111 ELO, win rate 53%). Things go best on Inferno (+105 ELO, win rate 52%). Got weaker: Win rate −3 pp, ELO −130. Unchanged in recent months: K/R at 0.71, ADR at 78.9, Headshots at 52%. Last 30 days: 97 matches, win rate 45%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.