togs

Brazil
On FACEIT since 2019 387 matches tracked 112 matches in 30 days
ELO ▲ 206
3,603
30-day peak: 3,674
Rank SA ▲ 15 places
#16
Brazil #16 in Brazil
30 days · prev. #31 · best #7
Last updated:

How does togs play?

Rating 1.29 (from 358 matches) K/R 0.93 ADR 99.1 from 387 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 358 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsDamageEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 69%
Opening duels won 61%+7 pp · Ø 54% better than 91%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 76%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.11).

Headshot rate 58%+4 pp · Ø 54% better than 72%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.33+0.22 · Ø 1.11 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 387 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.5%).

2K rounds 16.4%+2.2 pp · Ø 14.2% better than 87%
3K rounds 6.8%+2.3 pp · Ø 4.5% better than 96%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 103x 4K, 9 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 75%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.37+0.03 · Ø 0.34 better than 59%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +519
= Stayed the same
K/R at 0.92, Rating at 1.29, ADR at 98.8
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: June 2026 with 0.99. Last 3 months: 0.92 (at the start 0.94). Well above the average (0.78).

Patterns

From the last 387 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −113 ELO
37 matches · 51% win rate
With imh0nda on the team no ELO value
51 matches · 47% win rate
On Fridays −144 ELO, win rate 43%

togs loses the most ELO on Ancient: −113 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 387 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
58% better than 55%
0.95 better than 95%
102.4 better than 97%
1.34 better than 95%
63% of 835 duels better than 92%
45% of 69 situations better than 69%
Dust 2118
51% better than 27%
0.89 better than 85%
95.7 better than 88%
1.23 better than 78%
59% of 471 duels better than 73%
51% of 49 situations better than 80%
Ancient37
51% better than 26%
0.91 better than 92%
95.0 better than 89%
1.20 better than 75%
54% of 169 duels right on the average
36% of 14 situations better than 41%
Cache25
48% better than 34%
0.96 better than 98%
102.9 better than 97%
1.33 better than 98%
59% of 132 duels better than 81%
27% of 11 situations better than 19%
Anubis18
50% better than 27%
0.88 better than 86%
93.5 better than 87%
1.25 better than 86%
66% of 82 duels better than 96%
45% of 11 situations better than 67%
Inferno5
80% -
1.18 -
115.3 -
1.71-
69% of 29 duels -
75% of 4 situations -
Nuke4
0% -
0.75 -
75.4 -
1.03-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How togs plays

Across 387 matches togs averages K/R 0.93 and ADR 99.1; the rating across the 358 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 99.1, better than 97% of level 10 · 3,500+ ELO players. Averages 20.2 kills per match with 58% headshots. The strongest map is Mirage with a 58% win rate in 180 matches. In 247 of 358 matches the rating was 1.10 or higher (69%), in 58 it was below 0.90. In 324 matches with detailed stats: 103 4Ks and 9 aces. Best month by rating: July 2026 at 1.39. togs loses the most ELO on Ancient (−113 ELO, win rate 51%). Things go best on Mirage (+487 ELO, win rate 58%). Improved over the last three months: Win rate +3 pp, ELO +519. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.92, Rating at 1.29, ADR at 98.8. Last 30 days: 112 matches, win rate 56%, net ELO +333.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.