togomori

SY
221 matches tracked 65 matches in 30 days
Last updated:

How does togomori play?

Rating 0.94 K/R 0.69 ADR 79.5 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.92−0.10 · Ø 1.02 better than 17%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 31x 4K, 3 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 9 average
Whether togomori is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 221 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
52 matches · 50% win rate
From match 5 of the day −141 ELO
71 matches · 44% win rate
Between 12:00 and 18:00 −28 ELO, win rate 24%
On Fridays −91 ELO, win rate 40%

togomori loses the most ELO on Ancient: −144 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis59
58% better than 71%
0.75 better than 58%
85.9 better than 77%
1.02 right on the average
51% of 319 duels right on the average
38% of 26 situations right on the average
Ancient52
50% better than 45%
0.74 right on the average
83.3 better than 66%
1.01 right on the average
54% of 232 duels better than 65%
43% of 23 situations better than 66%
Dust 233
48% better than 41%
0.62 better than 6%
69.5 better than 5%
0.86 better than 6%
41% of 148 duels better than 8%
58% of 12 situations better than 93%
Cache24
58% -
0.70 -
81.1 -
0.95-
47% of 156 duels -
60% of 5 situations -
Nuke21
29% better than 1%
0.59 better than 2%
68.6 better than 5%
0.79 better than 1%
47% of 119 duels better than 22%
50% of 6 situations better than 77%
Inferno17
47% better than 26%
0.71 better than 41%
82.6 better than 63%
0.97 better than 32%
54% of 107 duels better than 60%
0% of 2 situations better than 2%
Mirage13
23% -
0.57 -
72.1 -
0.75-
46% of 67 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How togomori plays

Across 221 matches togomori averages K/R 0.69, ADR 79.5 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 9% of level 9 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 65 of 221 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 221 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. togomori loses the most ELO on Ancient (−144 ELO, win rate 50%). Things go best on Dust 2 (+22 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, +21 ELO. Last 30 days: 65 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.