toastyy

New Zealand
On FACEIT since 2016 118 matches tracked
ELO
2,126
Peak across recorded matches: 2,263
Rank OCE ▼ 118 places
#897
New Zealand #58 in New Zealand
30 days · prev. #779 · best #745
Last updated:

How does toastyy play?

Rating 1.11 (from 85 matches) K/R 0.78 ADR 83.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 54%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.11, ADR −7.5, Win rate −20 pp, ELO −51

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.74 (at the start 0.83). Right on the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −193 ELO
40 matches · 35% win rate
On Dust 2 −60 ELO
40 matches · 58% win rate
Between 0:00 and 6:00 −56 ELO, win rate 35%
On Saturdays −59 ELO, win rate 40%

toastyy loses the most ELO in match 1 of the day: −193 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 75%
0.76 better than 61%
80.8 right on the average
1.08 better than 66%
57% of 98 duels better than 80%
17% of 18 situations better than 6%
Mirage38
55% better than 64%
0.82 better than 82%
86.6 better than 76%
1.15 better than 85%
62% of 124 duels better than 95%
40% of 20 situations better than 57%
Ancient19
58% better than 70%
0.71 better than 33%
78.2 better than 32%
0.96 better than 26%
52% of 48 duels right on the average
75% of 8 situations better than 99%
Anubis9
44% -
0.87 -
91.5 -
1.22-
69% of 39 duels -
38% of 8 situations -
Cache6
50% -
0.94 -
99.4 -
1.20-
63% of 38 duels -
50% of 4 situations -
Nuke4
75% -
0.69 -
61.0 -
0.98-
57% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toastyy plays

Across 118 matches toastyy averages K/R 0.78 and ADR 83.1; the rating across the 85 rated matches is 1.11. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 51 of 99 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. toastyy loses the most ELO in match 1 of the day (−193 ELO, win rate 35%). Things go best in match 3 of the day (+71 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +71 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.11, ADR −7.5, Win rate −20 pp, ELO −51. Last 30 days: 2 matches, win rate 0%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.