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to1nouu

Falkland Islands
On FACEIT since 2015 216 matches tracked 96 matches in 30 days
ELO ▼ 60
2,015
30-day peak: 2,075
Rank SA ▼ 1,900 places
#6,902
Falkland Islands #71 in Falkland Islands
30 days · prev. #5,002 · best #3,755
Last updated:

How does to1nouu play?

Rating 1.07 (from 215 matches) K/R 0.75 ADR 78.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 88%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 14 in 216 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 38x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether to1nouu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 216 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Best month: September 2026 with 0.77.

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
85 matches · 51% win rate
On Inferno −50 ELO
21 matches · 62% win rate
On Fridays −48 ELO, win rate 45%

to1nouu loses the most ELO on Mirage: −53 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 36 · Inferno
  5. Highest rating in a match: 2.63 · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 48%
0.78 better than 66%
80.3 better than 44%
1.11 better than 73%
54% of 290 duels better than 66%
50% of 90 situations better than 81%
Dust 252
50% right on the average
0.76 better than 60%
80.0 better than 45%
1.11 better than 74%
56% of 206 duels better than 78%
38% of 32 situations right on the average
Inferno21
62% better than 76%
0.80 better than 73%
87.3 better than 74%
1.19 better than 83%
53% of 94 duels right on the average
50% of 8 situations better than 78%
Anubis19
47% better than 31%
0.69 better than 24%
75.6 better than 21%
0.95 better than 20%
58% of 69 duels better than 83%
44% of 9 situations better than 66%
Nuke19
47% better than 22%
0.66 better than 11%
70.1 better than 7%
0.95 better than 17%
39% of 69 duels better than 3%
44% of 16 situations better than 67%
Ancient17
53% right on the average
0.65 better than 11%
70.7 better than 6%
0.96 better than 28%
51% of 69 duels right on the average
44% of 9 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How to1nouu plays

Across 216 matches to1nouu averages K/R 0.75 and ADR 78.7; the rating across the 215 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 36% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 93 of 215 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 215 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. to1nouu loses the most ELO on Mirage (−53 ELO, win rate 51%). Things go best in match 2 of the day (+88 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +88 ELO. Last 30 days: 96 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.