tmell

USA
On FACEIT since 2015 169 matches tracked 35 matches in 30 days
ELO ▲ 27
2,225
30-day peak: 2,286
Rank NA ▼ 1,500 places
#4,032
USA #2,192 in USA
30 days · prev. #2,532 · best #2,532
Last updated:

How does tmell play?

Rating 1.12 K/R 0.81 ADR 84.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 169 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 2.8
Knife kills 2 in 169 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 28x 4K, 1 ace in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +7.3, Win rate +12 pp, ELO +158
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.86 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −232 ELO
78 matches · 42% win rate
From match 5 of the day −180 ELO
45 matches · 40% win rate
Between 6:00 and 12:00 −179 ELO, win rate 29%
On Tuesdays −300 ELO, win rate 33%

tmell loses the most ELO on Mirage: −232 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.07 · Anubis
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
42% better than 18%
0.79 better than 73%
85.5 better than 73%
1.07 better than 65%
51% of 317 duels right on the average
34% of 44 situations better than 41%
Ancient28
50% better than 43%
0.80 better than 76%
82.2 better than 55%
1.11 better than 77%
58% of 91 duels better than 84%
27% of 15 situations better than 22%
Dust 225
56% better than 70%
0.80 better than 78%
82.5 better than 60%
1.14 better than 82%
47% of 112 duels better than 28%
20% of 20 situations better than 9%
Cache14
50% -
0.88 -
89.1 -
1.23-
63% of 51 duels -
20% of 10 situations -
Inferno14
43% -
0.85 -
86.7 -
1.24-
46% of 46 duels -
33% of 6 situations -
Anubis9
56% -
0.86 -
89.0 -
1.25-
61% of 36 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tmell plays

Across 169 matches tmell averages K/R 0.81, ADR 84.9 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 83 of 169 matches the rating was 1.10 or higher (49%), in 53 it was below 0.90. In 107 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: November 2026 at 1.24. tmell loses the most ELO on Mirage (−232 ELO, win rate 42%). Things go best on Ancient (+13 ELO, win rate 50%). Match no. 4 of the day goes best: 61% win rate, −37 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +7.3, Win rate +12 pp, ELO +158. Got weaker: Headshots −2 pp. Last 30 days: 35 matches, win rate 51%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.