tkn

Albania
On FACEIT since 2022 128 matches tracked
Last updated:

How does tkn play?

Rating 0.98 K/R 0.69 ADR 73.6 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 2.3
Knife kills 7 in 128 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 10x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +62
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 74.7
▼ Got worse
Win rate −9 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
40 matches · 60% win rate
Between 12:00 and 18:00 +121 ELO, win rate 52%
On Saturdays +8 ELO, win rate 52%

tkn loses the most ELO on Dust 2: −85 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 1.99 · Nuke

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 82%
0.70 better than 33%
73.6 better than 16%
0.98 better than 35%
49% of 194 duels better than 38%
32% of 22 situations better than 35%
Mirage32
66% better than 93%
0.70 better than 30%
75.9 better than 25%
0.98 better than 32%
54% of 121 duels better than 67%
35% of 26 situations better than 43%
Ancient22
45% better than 31%
0.68 better than 21%
73.3 better than 12%
0.99 better than 39%
45% of 85 duels better than 19%
48% of 21 situations better than 73%
Anubis21
48% better than 40%
0.68 better than 25%
72.4 better than 12%
0.98 better than 36%
40% of 78 duels better than 5%
30% of 20 situations better than 29%
Cache8
63% -
0.65 -
69.1 -
0.93-
47% of 30 duels -
22% of 9 situations -
Nuke4
100% -
0.81 -
75.5 -
1.16-
64% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tkn plays

Across 128 matches tkn averages K/R 0.69, ADR 73.6 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 43 of 128 matches the rating was 1.10 or higher (34%), in 54 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. tkn loses the most ELO on Dust 2 (−85 ELO, win rate 60%). Things go best on Mirage (+101 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +35 ELO. Improved over the last three months: Headshots +3 pp, ELO +62. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 74.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.