tk-_

Russia
80 matches tracked
ELO
2,065
Peak across the last 80 matches: 2,148
Rank SA ▼ 509 places
#5,241 #45,821 in RU
30 days · before #4,732 · best #4,732
Last updated:

How does tk-_ play?

Rating 1.08 (from 39 matches) K/R 0.71 ADR 74.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−6 pp better than 27%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−13 pp better than 3%
AWP share of kills 34%+23 pp better than 98%
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.5
Knife kills 3 in 80 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 1.7−0.7 better than 2%
4Ks and aces 3x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +6.1, Headshots +7 pp
= Stayed the same
Win rate at 51%, ELO at 2,116
▼ Got worse
Nothing clear

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.65).

Patterns

From the last 80 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Sundays −2 ELO, win rate 36%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.97 · Ancient

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 57%
0.72 better than 39%
75.5 better than 21%
1.06-
53% of 121 duels better than 60%
39% of 23 situations better than 53%
Mirage22
50% better than 42%
0.60 better than 3%
64.5 better than 1%
0.89-
45% of 92 duels better than 16%
32% of 19 situations better than 30%
Ancient11
45% -
0.77 -
80.6 -
1.13-
49% of 49 duels -
50% of 10 situations -
Anubis8
50% -
0.75 -
84.0 -
1.30-
64% of 39 duels -
17% of 6 situations -
Inferno8
38% -
0.76 -
77.7 -
1.35-
55% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tk-_ plays

Across 80 matches tk-_ averages K/R 0.71 and ADR 74.7; the rating across the 39 rated matches is 1.08. Biggest strength: Rounds with 3K at 5.1%. That is better than 84% of players on level 10. Most room to improve: Headshot rate at 38%. That is better than only 3% of players on level 10. On average 15.3 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 54% win rate in 26 matches. In 18 of 39 matches the rating was 1.10 or higher (46%), in 13 it was below 0.90. In 39 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: August 2026 at 1.08. Things go best on Mirage (+70 ELO, win rate 50%). Improved over the last three months: K/R +0.11, ADR +6.1, Headshots +7 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.