tito_tv

USA
On FACEIT since 2018 275 matches tracked 75 matches in 30 days
ELO ▲ 41
2,351
30-day peak: 2,351
Rank NA ▲ 46 places
#2,695
USA #1,453 in USA
30 days · prev. #2,741 · best #2,575
Last updated:

How does tito_tv play?

Rating 1.09 (from 254 matches) K/R 0.79 ADR 85.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 40%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.09+0.05 · Ø 1.04 better than 67%
Pistol kills per match 3.4
Knife kills 12 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 60x 4K, 7 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 81%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.23, Headshots +5 pp, Win rate +16 pp, ELO +326
= Stayed the same
K/R at 0.79, ADR at 85.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
49 matches · 51% win rate
On Inferno −37 ELO
29 matches · 48% win rate
On Thursdays +24 ELO, win rate 35%

tito_tv loses the most ELO on Dust 2: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.39 · Ancient
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 47%
0.75 better than 54%
81.9 better than 54%
1.07 better than 60%
50% of 207 duels better than 42%
38% of 34 situations right on the average
Nuke43
70% better than 91%
0.86 better than 86%
90.3 better than 87%
1.23 better than 90%
56% of 200 duels better than 69%
43% of 23 situations better than 61%
Mirage42
48% better than 37%
0.78 better than 67%
85.5 better than 71%
1.09 better than 68%
50% of 204 duels better than 42%
35% of 23 situations better than 39%
Ancient40
45% better than 25%
0.80 better than 73%
87.2 better than 74%
1.07 better than 61%
43% of 209 duels better than 10%
34% of 32 situations better than 41%
Anubis34
44% better than 23%
0.78 better than 65%
83.2 better than 57%
1.06 better than 55%
53% of 165 duels better than 58%
36% of 25 situations better than 48%
Cache29
41% -
0.79 -
85.6 -
1.09-
53% of 129 duels -
56% of 18 situations -
Inferno29
48% better than 28%
0.72 better than 27%
81.7 better than 35%
0.97 better than 16%
53% of 112 duels better than 45%
24% of 17 situations better than 17%
Vertigo9
67% -
0.92 -
97.3 -
1.31-
55% of 44 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tito_tv plays

Across 275 matches tito_tv averages K/R 0.79 and ADR 85.5; the rating across the 254 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 43 matches. In 124 of 254 matches the rating was 1.10 or higher (49%), in 80 it was below 0.90. In 247 matches with detailed stats: 60 4Ks and 7 aces. Best month by rating: August 2026 at 1.12. tito_tv loses the most ELO on Dust 2 (−62 ELO, win rate 51%). Things go best in match 3 of the day (+180 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +180 ELO. Improved over the last three months: Rating +0.23, Headshots +5 pp, Win rate +16 pp, ELO +326. Unchanged in recent months: K/R at 0.79, ADR at 85.5. Last 30 days: 75 matches, win rate 53%, net ELO +192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.