titki

United Kingdom
191 matches tracked
Last updated:

How does titki play?

Rating 1.13 (from 182 matches) K/R 0.81 ADR 84.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 81%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.19+0.16 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Knife kills 1 in 191 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 67%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 15x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.2, Headshots at 45%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −8 pp, ELO −154

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.04
MayJunJulAugSepOct

Best month: October 2026 with 1.04. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −22 ELO
23 matches · 39% win rate
On Dust 2 −20 ELO
40 matches · 50% win rate
Between 18:00 and 24:00 −4 ELO, win rate 50%
On Wednesdays −62 ELO, win rate 37%

titki loses the most ELO in match 4 of the day: −22 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 73%
0.84 better than 85%
86.4 better than 73%
1.17 better than 84%
62% of 322 duels better than 94%
52% of 63 situations better than 85%
Dust 240
50% better than 40%
0.81 better than 79%
86.7 better than 74%
1.13 better than 75%
60% of 178 duels better than 88%
41% of 22 situations better than 58%
Ancient35
60% better than 76%
0.80 better than 73%
84.4 better than 62%
1.11 better than 71%
66% of 166 duels better than 98%
41% of 17 situations better than 59%
Nuke15
67% better than 80%
0.78 better than 63%
80.2 better than 44%
1.15-
54% of 37 duels better than 59%
29% of 7 situations better than 31%
Cache11
55% -
0.74 -
78.8 -
1.05-
65% of 43 duels -
36% of 14 situations -
Inferno4
0% -
0.74 -
79.7 -
0.98-
45% of 11 duels -
33% of 3 situations -
Anubis3
33% -
0.78 -
83.4 -
1.14-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How titki plays

Across 191 matches titki averages K/R 0.81 and ADR 84.9; the rating across the 182 rated matches is 1.13. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 45% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 96 of 182 matches the rating was 1.10 or higher (53%), in 46 it was below 0.90. In 91 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.39. titki loses the most ELO in match 4 of the day (−22 ELO, win rate 39%). Things go best in match 2 of the day (+78 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, −25 ELO. Got weaker: K/R −0.04, Rating −0.07, Win rate −8 pp, ELO −154. Unchanged in recent months: ADR at 84.2, Headshots at 45%. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.