tiskeNN

Japan
On FACEIT since 2025 379 matches tracked 50 matches in 30 days
Last updated:

How does tiskeNN play?

Rating 0.88 K/R 0.60 ADR 69.8 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 379 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 40%−9 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 74%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.88−0.09 · Ø 0.97 better than 20%
Pistol kills per match 2.3
Knife kills 3 in 379 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (12.8%).

2K rounds 10.5%−2.3 pp · Ø 12.8% better than 8%
3K rounds 2.5%−1.2 pp · Ø 3.7% better than 9%
MVPs per match 1.7−0.5 · Ø 2.2 better than 11%
4Ks and aces 26x 4K, 2 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.24).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 7.2+3.3 · Ø 3.9 better than 95%
Enemies flashed per round 0.62+0.38 · Ø 0.24 better than 98%
Deaths per round 68%−5 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.61, Rating at 0.89, ADR at 70.8, Win rate at 48%
▼ Got worse
ELO −154

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.61 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −20 ELO
94 matches · 43% win rate
In match 2 of the day +57 ELO
55 matches · 42% win rate
On Wednesdays −57 ELO, win rate 28%

tiskeNN loses the most ELO on Mirage: −20 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
43% better than 28%
0.57 better than 5%
67.4 better than 8%
0.84 better than 13%
39% of 307 duels better than 9%
39% of 76 situations better than 54%
Dust 282
55% better than 72%
0.60 better than 7%
69.5 better than 10%
0.89 better than 19%
39% of 208 duels better than 7%
45% of 58 situations better than 73%
Inferno73
55% better than 63%
0.64 better than 26%
73.3 better than 27%
0.95 better than 42%
43% of 223 duels better than 18%
43% of 47 situations better than 64%
Anubis72
51% better than 55%
0.63 better than 14%
72.2 better than 18%
0.93 better than 35%
45% of 172 duels better than 26%
50% of 38 situations better than 79%
Ancient35
43% better than 31%
0.60 better than 9%
70.2 better than 11%
0.84 better than 12%
39% of 125 duels better than 6%
48% of 25 situations better than 74%
Cache9
22% -
0.51 -
57.3 -
0.71-
12% of 34 duels -
75% of 4 situations -
Nuke9
33% -
0.49 -
63.7 -
0.65-
12% of 17 duels -
18% of 11 situations -
Vertigo5
60% -
0.60 -
65.6 -
0.83-
42% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tiskeNN plays

Across 379 matches tiskeNN averages K/R 0.60, ADR 69.8 and a rating of 0.88. Biggest strength: Utility damage per round at 7.2, better than 95% of level 5 players. Most room to improve: Opening duels won at 40%, better than only 3% of level 5 players. Averages 13.1 kills per match with 42% headshots. The strongest map is Inferno with a 55% win rate in 73 matches. In 83 of 379 matches the rating was 1.10 or higher (22%), in 210 it was below 0.90. In 311 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. tiskeNN loses the most ELO on Mirage (−20 ELO, win rate 43%). Things go best on Ancient (+109 ELO, win rate 43%). Match no. 4 of the day goes best: 59% win rate, +20 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −154. Unchanged in recent months: K/R at 0.61, Rating at 0.89, ADR at 70.8, Win rate at 48%. Last 30 days: 50 matches, win rate 46%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.