tired27

France
On FACEIT since 2024 298 matches tracked 72 matches in 30 days
ELO ▲ 68
2,252
30-day peak: 2,350
Rank EU
#118,922
France #2,270 in France
Last updated:

How does tired27 play?

Rating 1.07 K/R 0.77 ADR 81.0 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 298 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,316 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 69%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.10+0.06 · Ø 1.04 better than 70%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 58%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 31x 4K, 5 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 53%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.7
= Stayed the same
Headshots at 55%, Win rate at 49%, ELO at 2,315
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −2 ELO
31 matches · 42% win rate
On Tuesdays +13 ELO, win rate 33%

tired27 loses the most ELO in match 4 of the day: −2 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 48%
0.76 better than 58%
82.4 better than 57%
1.05 better than 56%
56% of 406 duels better than 77%
42% of 52 situations better than 59%
Ancient77
49% better than 37%
0.82 better than 80%
85.5 better than 67%
1.14 better than 80%
64% of 456 duels better than 96%
48% of 48 situations better than 74%
Anubis76
53% better than 55%
0.79 better than 70%
81.6 right on the average
1.09 better than 65%
60% of 329 duels better than 89%
32% of 57 situations better than 37%
Dust 229
41% better than 14%
0.65 better than 11%
68.2 better than 3%
0.95 better than 21%
48% of 96 duels better than 31%
50% of 10 situations better than 81%
Nuke10
20% -
0.65 -
73.3 -
0.90-
53% of 55 duels -
29% of 7 situations -
Cache5
40% -
0.64 -
71.9 -
0.87-
54% of 26 duels -
75% of 4 situations -
Inferno4
50% -
0.66 -
69.4 -
0.92-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tired27 plays

Across 298 matches tired27 averages K/R 0.77, ADR 81.0 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Anubis with a 53% win rate in 76 matches. In 136 of 298 matches the rating was 1.10 or higher (46%), in 92 it was below 0.90. In 231 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. tired27 loses the most ELO in match 4 of the day (−2 ELO, win rate 42%). Things go best in match 2 of the day (+240 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +240 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.7. Unchanged in recent months: Headshots at 55%, Win rate at 49%, ELO at 2,315. Last 30 days: 72 matches, win rate 50%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.