tired27

France
On FACEIT since 2024 307 matches tracked 75 matches in 30 days
Last updated:
Next update possible in 8m 17s

How does tired27 play?

Rating 1.07 K/R 0.77 ADR 81.2 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 307 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,375 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.10+0.06 · Ø 1.04 better than 69%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 58%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 57%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 34x 4K, 5 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 52%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +154
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 82.1
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −7 ELO
98 matches · 44% win rate
On Tuesdays +13 ELO, win rate 33%

tired27 loses the most ELO in match 1 of the day: −7 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 38 · Anubis

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
52% right on the average
0.77 better than 63%
82.7 better than 61%
1.06 better than 58%
57% of 419 duels better than 81%
43% of 54 situations better than 65%
Ancient80
50% better than 41%
0.83 better than 83%
85.7 better than 68%
1.15 better than 82%
64% of 478 duels better than 97%
48% of 50 situations better than 73%
Anubis78
51% better than 47%
0.79 better than 70%
81.3 better than 48%
1.09 better than 65%
59% of 339 duels better than 85%
31% of 58 situations better than 31%
Dust 229
41% better than 14%
0.65 better than 10%
68.2 better than 3%
0.95 better than 19%
48% of 96 duels better than 31%
50% of 10 situations better than 80%
Nuke10
20% -
0.65 -
73.3 -
0.90-
53% of 55 duels -
29% of 7 situations -
Cache5
40% -
0.64 -
71.9 -
0.87-
54% of 26 duels -
75% of 4 situations -
Inferno4
50% -
0.66 -
69.4 -
0.92-
46% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tired27 plays

Across 307 matches tired27 averages K/R 0.77, ADR 81.2 and a rating of 1.07. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Mirage with a 52% win rate in 101 matches. In 142 of 307 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 240 matches with detailed stats: 34 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. tired27 loses the most ELO in match 1 of the day (−7 ELO, win rate 44%). Things go best in match 2 of the day (+270 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +270 ELO. Improved over the last three months: Win rate +4 pp, ELO +154. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 82.1. Last 30 days: 75 matches, win rate 53%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.