tipadonk123

South Korea
On FACEIT since 2024 308 matches tracked 104 matches in 30 days
ELO ▼ 105
2,552
30-day peak: 2,657
Rank EU
#47,458
South Korea #875 in South Korea
Last updated:

How does tipadonk123 play?

Rating 1.06 K/R 0.75 ADR 81.6 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 308 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.1
Knife kills 7 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 38x 4K, 0 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.7
▼ Got worse
Headshots −2 pp, Win rate −8 pp, ELO −338

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
50 matches · 54% win rate
On Anubis −54 ELO
54 matches · 54% win rate
On Dust 2 −30 ELO
63 matches · 52% win rate

tipadonk123 loses the most ELO on Ancient: −83 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Highest rating in a match: 2.51 · Nuke

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
47% better than 28%
0.75 right on the average
82.5 better than 55%
1.05 better than 52%
50% of 539 duels better than 39%
40% of 81 situations better than 55%
Dust 263
52% better than 47%
0.74 better than 47%
79.7 better than 41%
1.04 better than 47%
46% of 263 duels better than 19%
19% of 32 situations better than 8%
Anubis54
54% better than 54%
0.76 better than 57%
80.9 better than 49%
1.09 better than 64%
55% of 246 duels better than 68%
51% of 41 situations better than 82%
Ancient50
54% better than 53%
0.79 better than 68%
86.1 better than 70%
1.12 better than 73%
53% of 206 duels better than 58%
31% of 32 situations better than 30%
Nuke18
61% better than 72%
0.70 better than 24%
77.0 better than 24%
0.97 better than 19%
49% of 88 duels better than 37%
20% of 5 situations better than 12%
Cache3
67% -
0.47 -
55.7 -
0.87-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tipadonk123 plays

Across 308 matches tipadonk123 averages K/R 0.75, ADR 81.6 and a rating of 1.06. Averages 16.4 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 132 of 308 matches the rating was 1.10 or higher (43%), in 100 it was below 0.90. In 214 matches with detailed stats: 38 4Ks and 0 aces. Best month by rating: July 2026 at 1.11. tipadonk123 loses the most ELO on Ancient (−83 ELO, win rate 54%). Things go best in match 3 of the day (−59 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, −59 ELO. Got weaker: Headshots −2 pp, Win rate −8 pp, ELO −338. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.7. Last 30 days: 104 matches, win rate 47%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.