tionping-
Name history of tionping-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does tionping- play?
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 12% of rounds and so well above the average (10%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average44% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.15. Last 3 months: 1.11 (at the start 1.01). Clearly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.2. Last 3 months: 82.1 (at the start 84.2). Just above the average (80.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 42% (at the start 54%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 57%). Clearly above the average (50%).
Best month: September 2026 with 2,144. Last 3 months: 2,006 (at the start 1,809).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 12% (at the start 13%). Clearly above the average (10%).
1v1 clutches won
Best month: August 2026 with 35%. Last 3 months: 32% (at the start 35%). Clearly below the average (39%).
Patterns
From the last 206 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tionping- loses the most ELO on Mirage: −86 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.11 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 11 wins in a row · Inferno
- Reached level 10 · Dust 2
- Most kills in a match: 37 · Nuke
Maps in detail
from the last 206 matchesCompared with players on the same level who have at least 15 matches on the map.
How tionping- plays
Across 206 matches tionping- averages K/R 0.78, ADR 82.6 and a rating of 1.09. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 101 of 206 matches the rating was 1.10 or higher (49%), in 62 it was below 0.90. In 206 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. tionping- loses the most ELO on Mirage (−86 ELO, win rate 38%). Things go best in match 1 of the day (+102 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +102 ELO. Improved over the last three months: Rating +0.10, ELO +197. Got weaker: Headshots −12 pp, Win rate −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.1, Clutch 1v1 at 32%. Last 30 days: 110 matches, win rate 52%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.