tionping-

Romania
On FACEIT since 2020 206 matches tracked 110 matches in 30 days
ELO ▲ 27
2,006
30-day peak: 2,060
Rank EU
#256,308
Romania #3,285 in Romania
Last updated:

How does tionping- play?

Rating 1.09 K/R 0.78 ADR 82.6 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 206 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.4
Knife kills 3 in 206 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 4 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, ELO +197
= Stayed the same
K/R at 0.79, ADR at 82.1, Clutch 1v1 at 32%
▼ Got worse
Headshots −12 pp, Win rate −4 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
34 matches · 38% win rate
On Anubis −75 ELO
37 matches · 57% win rate
On Tuesdays +54 ELO, win rate 44%

tionping- loses the most ELO on Mirage: −86 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 11 wins in a row · Inferno
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 37 · Nuke

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
58% better than 72%
0.79 better than 73%
84.4 better than 65%
1.09 better than 73%
57% of 234 duels better than 81%
30% of 27 situations better than 32%
Dust 240
55% better than 63%
0.81 better than 81%
83.6 better than 66%
1.15 better than 83%
58% of 170 duels better than 85%
47% of 30 situations better than 75%
Anubis37
57% better than 70%
0.72 better than 39%
76.9 better than 27%
1.04 better than 53%
53% of 156 duels better than 60%
41% of 27 situations better than 59%
Mirage34
38% better than 9%
0.80 better than 77%
85.7 better than 75%
1.08 better than 68%
54% of 157 duels better than 67%
20% of 20 situations better than 9%
Inferno26
62% better than 78%
0.74 right on the average
77.2 better than 29%
1.01 better than 38%
46% of 149 duels better than 17%
24% of 21 situations better than 15%
Nuke18
44% better than 18%
0.79 better than 64%
82.5 better than 49%
1.08 better than 59%
48% of 79 duels better than 26%
11% of 9 situations better than 3%
Cache6
83% -
1.02 -
104.2 -
1.53-
67% of 27 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tionping- plays

Across 206 matches tionping- averages K/R 0.78, ADR 82.6 and a rating of 1.09. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 101 of 206 matches the rating was 1.10 or higher (49%), in 62 it was below 0.90. In 206 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: November 2026 at 1.15. tionping- loses the most ELO on Mirage (−86 ELO, win rate 38%). Things go best in match 1 of the day (+102 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +102 ELO. Improved over the last three months: Rating +0.10, ELO +197. Got weaker: Headshots −12 pp, Win rate −4 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.1, Clutch 1v1 at 32%. Last 30 days: 110 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.