timuciNNN

Montenegro
On FACEIT since 2017 98 matches tracked 71 matches in 30 days
ELO ▲ 160
2,340
30-day peak: 2,340
Rank EU
#92,378
Montenegro #144 in Montenegro
Last updated:

How does timuciNNN play?

Rating 1.39 K/R 0.99 ADR 104.5 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.39
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 98 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 13% weak 0.75 to 0.89 2% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.7% of rounds and so well above the average (4.1%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 37x 4K, 3 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 7%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether timuciNNN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

1.00
SepOctNov

Best month: September 2026 with 1.03.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Longest win streak: 13 wins in a row · Dust 2
  3. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno34
56% right on the average
0.97 better than 98%
101.8 better than 98%
1.39 better than 98%
55% of 155 duels better than 55%
55% of 22 situations better than 84%
Dust 233
61% better than 81%
1.02 better than 99%
106.8 better than 99%
1.44 better than 99%
59% of 185 duels better than 86%
35% of 20 situations better than 41%
Cache22
50% -
0.99 -
106.2 -
1.35-
64% of 152 duels -
33% of 12 situations -
Nuke9
56% -
0.94 -
101.5 -
1.31-
64% of 45 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timuciNNN plays

Across 98 matches timuciNNN averages K/R 0.99, ADR 104.5 and a rating of 1.39. Biggest strength: Rating at 1.39, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 21.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 77 of 98 matches the rating was 1.10 or higher (79%), in 8 it was below 0.90. In 98 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: September 2026 at 1.44. Things go best on Dust 2 (+34 ELO, win rate 61%). Match no. 1 of the day goes best: 64% win rate, +11 ELO. Last 30 days: 71 matches, win rate 58%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.