timoxa1221

Tonga
On FACEIT since 2025 113 matches tracked 51 matches in 30 days
Last updated:

How does timoxa1221 play?

Rating 1.00 K/R 0.74 ADR 80.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 87%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.95−0.08 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 5 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 20%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 72%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 31x 4K, 5 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp, First kills +2 pp, Clutch 1v1 +12 pp
= Stayed the same
ADR at 80.2, Headshots at 55%, ELO at 1,565
▼ Got worse
K/R −0.04, Rating −0.08

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
24 matches · 54% win rate
In match 1 of the day +51 ELO
33 matches · 39% win rate
On Thursdays +29 ELO, win rate 41%

timoxa1221 loses the most ELO on Mirage: −23 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 40%
0.73 right on the average
81.0 better than 54%
0.98 better than 37%
47% of 225 duels better than 30%
43% of 14 situations better than 63%
Mirage24
54% better than 63%
0.73 right on the average
78.5 better than 40%
0.98 better than 36%
42% of 135 duels better than 9%
27% of 11 situations better than 21%
Anubis21
38% better than 13%
0.71 better than 38%
79.0 better than 42%
0.97 better than 31%
49% of 93 duels better than 42%
33% of 9 situations better than 35%
Nuke13
54% -
0.84 -
88.7 -
1.16-
48% of 75 duels -
20% of 5 situations -
Ancient12
58% -
0.71 -
81.0 -
0.99-
42% of 66 duels -
33% of 3 situations -
Inferno4
75% -
0.72 -
80.9 -
0.97-
42% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How timoxa1221 plays

Across 113 matches timoxa1221 averages K/R 0.74, ADR 80.8 and a rating of 1.00. Biggest strength: Headshot rate at 55%, better than 87% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 16.8 kills per match with 55% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 43 of 113 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 113 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. timoxa1221 loses the most ELO on Mirage (−23 ELO, win rate 54%). Things go best on Dust 2 (+29 ELO, win rate 49%). Match no. 2 of the day goes best: 55% win rate, +29 ELO. Improved over the last three months: Win rate +12 pp, First kills +2 pp, Clutch 1v1 +12 pp. Got weaker: K/R −0.04, Rating −0.08. Unchanged in recent months: ADR at 80.2, Headshots at 55%, ELO at 1,565. Last 30 days: 51 matches, win rate 55%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.