tiggywtf

USA
On FACEIT since 2024 358 matches tracked 171 matches in 30 days
ELO ▲ 250
2,707
30-day peak: 2,707
Rank NA ▲ 1,983 places
#775
USA #395 in USA
30 days · prev. #2,758 · best #696
Last updated:

How does tiggywtf play?

Rating 1.07 (from 345 matches) K/R 0.78 ADR 83.0 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 345 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.06+0.01 · Ø 1.05 better than 53%
Pistol kills per match 3.3 from the last 345
Knife kills 2 in 345 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 58%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 67x 4K, 6 aces in 358 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 54%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 45%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether tiggywtf is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 358 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −38 ELO
24 matches · 58% win rate
In match 1 of the day +33 ELO
43 matches · 44% win rate
Between 18:00 and 24:00 +25 ELO, win rate 47%
On Tuesdays −62 ELO, win rate 39%

tiggywtf loses the most ELO on Nuke: −38 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Nuke
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
48% better than 33%
0.83 better than 82%
88.1 better than 80%
1.13 better than 75%
56% of 528 duels better than 73%
29% of 62 situations better than 24%
Mirage85
54% better than 58%
0.76 better than 56%
81.6 better than 51%
1.07 better than 61%
48% of 399 duels better than 29%
44% of 41 situations better than 70%
Ancient50
58% better than 68%
0.76 right on the average
83.8 better than 58%
1.06 better than 53%
54% of 259 duels better than 61%
38% of 29 situations right on the average
Anubis43
56% better than 60%
0.70 better than 28%
76.2 better than 23%
0.95 better than 18%
55% of 232 duels better than 65%
52% of 23 situations better than 83%
Cache29
48% -
0.74 -
78.9 -
0.99-
45% of 132 duels -
43% of 21 situations -
Nuke24
58% better than 58%
0.82 better than 79%
88.0 better than 79%
1.12 better than 71%
56% of 108 duels better than 69%
27% of 15 situations better than 24%
Inferno16
38% better than 4%
0.73 better than 30%
78.4 better than 23%
1.03 better than 27%
46% of 84 duels better than 11%
25% of 8 situations better than 15%
Vertigo4
0% -
0.94 -
88.7 -
1.25-
65% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tiggywtf plays

Across 358 matches tiggywtf averages K/R 0.78 and ADR 83.0; the rating across the 345 rated matches is 1.07. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 56% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 151 of 345 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 358 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. tiggywtf loses the most ELO on Nuke (−38 ELO, win rate 58%). Things go best on Mirage (+101 ELO, win rate 54%). Last 30 days: 171 matches, win rate 53%, net ELO +206.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.